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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_haunt

ability_vandal_ability03Open the ability page

30 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_haunt = {
_class = "ability_vandal_ability03"
_editor = {
folder_name = "Hero Vandal"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1678311042
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_strAbilityImage = "file://{images}/hud/abilities/inferno_deflect.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-30"
m_strPropertyName = "AfterburnSpiritDamageReduction"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1"
m_strPropertyName = "BurnDuration"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "30"
m_strPropertyName = "DPS"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/abilty_inferno_afterburn.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = "15"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.465
_my_subclass_name = "DPS_scale_function"
}
}
TickRate = {
m_strValue = "0.5"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
CritBuildup = { // Buildup Per Headshot
m_strValue = "16"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "CritBuildup_scale_function"
m_eSpecificStatScaleType = "EProcBuildUpRateScale"
}
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BurnDuration = { // Burn Duration
m_strValue = "0.3"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BurnDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
BuildUpDuration = {
m_strValue = "0.1"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BuildUpDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BuildUpBulletPercentPerHit = { // Buildup Per Bullet
m_strValue = "8.33"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BuildUpBulletPercentPerHit_scale_function"
m_eSpecificStatScaleType = "EProcBuildUpRateScale"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
AfterburnSpiritDamageReduction = {
m_strValue = "0"
m_strCSSClass = "tech_damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_bIsNegativeAttribute = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
}
}
m_nAbillityUnlocksCost = 1
m_strSecondaryStatName = ""
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_afterburn_desc" // Weapon hits build up a burning effect, dealing {g:citadel_inline_attribute:'SpiritDPS'}. <br><br><span class="diminish">Abilities refresh to the base burn duration and weapon hits extend it.
m_vecBasicProperties = [
0"BuildUpBulletPercentPerHit"
1"CritBuildup"
2"BuildUpDuration"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "DPS"
}
1{
m_strImportantProperty = "BurnDuration"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_afterburn_watcher"
m_bIsHidden = true
m_ExplodeSound = "Inferno.Afterburn.Explode"
_my_subclass_name = "modifier_afterburn_watcher"
m_BuildUpModifier = {
_class = "modifier_citadel_base_buildup"
m_eBuildupMode = "BUILDUP_MODE_MAX_FILL_DURATION"
_my_subclass_name = "modifier_citadel_base_buildup"
m_sLocalizationName = "modifier_citadel_afterburn_buildup"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_strSmallIconCssClass = "afterburn_buildup"
m_bBuildupAffectedByEffectiveness = true
m_bUseBaseWeaponCycleTimeForDelay = true
}
m_vecProcDamageTypes = [
0"CITADEL_DAMAGETYPE_BULLET"
1"CITADEL_DAMAGETYPE_ABILITY"
]
m_AfterburnDotModifier = {
_class = "modifier_afterburn_dot"
m_sStartSound = "Inferno.Afterburn.Modifier.Start"
_my_subclass_name = "modifier_afterburn_dot"
m_sAfterburnParticle = "particles/abilities/inferno/inferno_afterburn_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_sAmbientLoopingSound = "Inferno.Afterburn.Modifier.Lp"
m_strSmallIconCssClass = "afterburn_dot"
m_nStatusEffectPriority = 50
m_strParticleStatusEffect = "particles/status_fx/status_fx_afterburn.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"AfterburnSpiritDamageReduction"
]
}
m_sAfterburnExplodeParticle = "particles/abilities/inferno/inferno_afterburn_explode.vpcf"
}
]
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • −m_mapAbilityProperties.CritBuildup.m_subclassScaleFunctionBuildup Per Headshot
      { 3 keys }
      {
      	_class = "scale_function_single_stat"
      	_my_subclass_name = "CritBuildup_scale_function"
      	m_eSpecificStatScaleType = "EProcBuildUpRateScale"
      }
    • −m_mapAbilityProperties.BuildUpBulletPercentPerHit.m_subclassScaleFunctionBuildup Per Bullet
      { 3 keys }
      {
      	_class = "scale_function_single_stat"
      	_my_subclass_name = "BuildUpBulletPercentPerHit_scale_function"
      	m_eSpecificStatScaleType = "EProcBuildUpRateScale"
      }
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/abilty_inferno_afterburn.webm
  2. 6696–6701first dumped