What it inherits is already merged in: this is the entry as the game compiled it.
ability_ice_dome = {
_class = "ability_ice_dome"
_editor = {
folder_name = "Hero Kelvin"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1639165848
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_IceDomeModifier =
m_previewParticle = "particles/abilities/sticky_grenade_projectile.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/kelvin/frozen_shelter.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Kelvin.IceDome.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO"
m_strAG2CastingAction = "kelvin_icedome_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 45
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapDependentAbilities = {
ability_ice_dome_trigger = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastButtonLocToken = "#AbilityButtonHint_CastIceDome" // Cast Frozen Shelter
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction = ""
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapAbilityProperties.FreezeEnemies
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_IceDomeModifier.m_EnemyFreezeAuraModifier
{ 4 keys }
{ _class = "modifier_base_aura" _my_subclass_name = "freeze_aura" m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY" m_modifierProvidedByAura = { _class = "modifier_base" _my_subclass_name = "freeze_debuff" m_vecScriptValues = [ { m_value = -100 m_eModifierValue = "MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_PERCENT" }, { m_value = -100 m_eModifierValue = "MODIFIER_VALUE_ANIMATION_TIME_SCALE_PERCENT" }, { m_value = -100 m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_TIME_SCALE_PERCENT" }, ] m_nEnabledStateMask = "MODIFIER_STATE_COMMAND_RESTRICTED" m_strParticleStatusEffect = "particles/status_fx/status_fx_kelvin_freeze.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/kelvin_frozen_shelter.webm - −m_strCastAnimGraphParam
b_IceDome
- +m_mapAbilityProperties.FreezeEnemies
- 6696–6701first dumped
