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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_icebeam

Arctic Beamability_icebeamOpen the ability page

43 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_icebeam = {
_class = "ability_icebeam"
_editor = {
folder_name = "Hero Kelvin"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_kelvin.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "channel"
m_bReverseProgress = true
}
]
}
m_iMaxLevel = 1
m_HitParticle = "particles/abilities/kelvin/ice_beam_dmg.vpcf"
m_iUpdateTime = 1685732973
m_BeamParticle = "particles/abilities/kelvin/kelvin_ice_beam.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_BeamStopSound = "Kelvin.IceBeam.Stop"
m_bStartTrained = false
m_BeamStartSound = "Kelvin.IceBeam.Start"
m_SplitBeamWidth = 0.5
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_BuildupModifier =
m_IceBeamModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "icebeaming"
m_eHudDisplayLocation = "DISPLAY_HUD_LEFT"
m_bRemoveOnInterrupted = true
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"ChannelSlowPercent"
]
}
m_strAbilityImage = "file://{images}/hud/abilities/kelvin/ice_beam.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_BUILDING_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_GOLD_ORBS"
m_strAG2CastingAction = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET|CITADEL_ABILITY_BEHAVIOR_DONT_AIM_FACING_ENEMY | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_BeamPointEndLoopSound = ""
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_strAG2ChannelingAction = "kelvin_icebeam_channeling"
m_BeamPointStartLoopSound = "Kelvin.IceBeam.Lp.Point.Start"
m_BeamPointClosestLoopSound = "Kelvin.IceBeam.Lp.Point.Closest"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = ""
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.BeamHealCount0
    • +m_mapAbilityProperties.BeamHealPerSecond0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/kelvin_ice_beam.webm
    • −m_strCastAnimGraphParamb_IceBeam
  2. 6696–6701first dumped