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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_icepath

Ice Pathability_icepathOpen the ability page

46 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_icepath = {
_class = "ability_icepath"
_editor = {
folder_name = "Hero Kelvin"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = []
}
m_iMaxLevel = 1
m_flMaxHeight = 1400
m_iUpdateTime = 1677633731
m_eAbilityType = "EAbilityType_Signature"
m_flMaxPitchUp = 22
m_strCastSound = "Kelvin.IcePath.Cast"
m_bStartTrained = false
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_kelvin.vcss"
m_flMaxPitchDown = 22
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_IcePathModifier =
m_strAbilityImage = "file://{images}/hud/abilities/kelvin/ice_path.psd"
m_flMaxPitchChange = 5
m_flMomentumWeight = 0.8
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strFlyUpLocString = "#AbilityButtonHint_IcePathUp" // Pitch Up
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flForwardAngleBias = -10
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_bUsesFlightControls = true
m_flMomentumDecayRate = 0.3
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL"
m_strAG2CastingAction = "kelvin_icepath_casting"
m_strFlyDownLocString = "#AbilityButtonHint_IcePathDown" // Pitch Down
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_strAG2ChannelingAction = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = ""
m_bSuppressOutOfCombatOnCast = false
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.ExplodeDamageExplode Damage0
    • +m_mapAbilityProperties.ExplodeRadiusExplosion Radius5m
    • +m_mapAbilityProperties.ExplodeInterval0.15
    • −m_HUDPanel.m_vecHUDElements[0]
      { 5 keys }
      {
      	m_Style = "panorama/styles/ability_hud_elements/abilities_kelvin.vcss"
      	m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
      	m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
      	m_strContext = "channel"
      	m_bReverseProgress = true
      }
    • +m_HudSharedStylepanorama/styles/ability_hud_elements/abilities_kelvin.vcss
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_IcePathModifier.m_ExplodeModifier
      { 4 keys }
      {
      	_class = "modifier_citadel_ice_path_explode"
      	m_ExplodeSound = "Kelvin.IceGrenade.Explode"
      	_my_subclass_name = "explode"
      	m_ExplosionEffect = "particles/abilities/kelvin/kelvin_ice_grenade_explode_v2.vpcf"
      }
    • +m_IcePathModifier.m_sLocalizationNameability_icepath
    • +m_IcePathModifier.m_eHudDisplayLocationDISPLAY_HUD_CENTER
    • −m_IcePathModifier.m_bIsHiddentrue
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped