What it inherits is already merged in: this is the entry as the game compiled it.
ability_immobilize_trap = {
_class = "ability_immobilize_trap"
_editor = {
folder_name = "Hero Orion"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1682452561
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Orion.ImmobilizeTrap.Cast"
m_strTripSound = ""
m_ArmedParticle = "particles/abilities/archer/archer_immobilize_trap_arm.vpcf"
m_bStartTrained = false
m_strArmedSound = "Orion.ImmobilizeTrap.Armed"
m_DebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_immobilize_trap_debuff"
m_sLocalizationName = "modifier_citadel_immobilize_trap_immobilize_debuff"
m_strParticleEffect = "particles/modifiers/armor_suppressor.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_sAmbientLoopingSound = ""
m_strSmallIconCssClass = "bullet_armor_reduction"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletArmorReduction"
]
}
m_GlitchModifier =
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1600
m_HitSound = ""
m_particle = "particles/abilities/archer/archer_immobilize_trap_projectile.vpcf"
m_flUpSpeed = 100
m_customModel = "models/particle/archer_trap_model_fx.vmdl"
m_LoopingSound = "Orion.ImmobilizeTrap.Proj.Lp"
m_HitWorldSound = "Orion.ImmobilizeTrap.AOE.Start"
m_flVerticalAimBias = 10
m_bHideWarningParticle = 1
m_flBulletOnlyTriggerRadius = 60
}
m_strArmingSound = "Orion.ImmobilizeTrap.Arming"
m_ExplodeParticle = "particles/abilities/archer/archer_immobilize_trap_explode.vpcf"
m_previewParticle = "particles/abilities/archer/archer_immobilize_trap_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/archer/imobolize_trap.psd"
m_strExpiredSound = "Orion.ImmobilizeTrap.Debuff.Expired"
m_strExplodeSound = "Orion.ImmobilizeTrap.Explode"
m_strSelectedSound = "Orion.ImmobilizeTrap.Select"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Orion.ImmobilizeTrap.Unselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_PreviewRingParticle = "particles/abilities/archer/archer_immobilize_trap_ground_preview.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strAG2CastingAction = "spirit_snare_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_TRAINING_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Orion.ImmobilizeTrap.Select.Lp"
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strAuraDamageStatName = "ability_immobilize_trap_ground_aura"
m_strCastAnimGraphParam = "b_CastImmobilizeTrap"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = "spirit_snare_channeling"
m_strHitConfirmationSound = "Orion.Charged.Shot.Trap.Hit"
m_strImmobilizeTargetSound = "Orion.ImmobilizeTrap.Target"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_strArmedSound
Orion.ImmobilizeTrap.Armed - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - ~m_projectileInfo.m_HitSound
Orion.ImmobilizeTrap.AOE.Start→"" - +m_projectileInfo.m_HitWorldSound
Orion.ImmobilizeTrap.AOE.Start - ~m_strArmingSound
""→Orion.ImmobilizeTrap.Arming - +m_strSelectedSound
Orion.ImmobilizeTrap.Select - +m_sCustomStackLabel
#CurrentBonus_label - +m_strUnselectedSound
Orion.ImmobilizeTrap.Unselect - +m_strSelectedLoopSound
Orion.ImmobilizeTrap.Select.Lp - +m_strHitConfirmationSound
Orion.Charged.Shot.Trap.Hit - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/ability_orion_immobilizing_trap.webm
- +m_strArmedSound
- 6696–6701first dumped
