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Up to date with Steam · checked 7s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_intimidate

Scornability_intimidateOpen the ability page

35 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_intimidate = {
_class = "ability_intimidate"
_editor = {
folder_name = "Hero Mo and Krill"
}
_multibase = [
]
m_iMaxLevel = 1
m_AoEParticle = "particles/abilities/digger/digger_scorn_aoe.vpcf"
m_iUpdateTime = 1692665750
m_strCSSClass = "mokrillScorn"
m_eAbilityType = "EAbilityType_Signature"
m_EnemyModifier = {
_class = "modifier_intimidated"
m_bIsHidden = true
m_sExpiredSound = ""
m_EffectParticle = "particles/abilities/digger/digger_scorn_debuff.vpcf"
_my_subclass_name = "modifier_intimidated"
}
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_intimidate_debuff"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
_my_subclass_name = "modifier_intimidate_debuff"
m_sLocalizationName = "modifier_intimidate_debuff"
m_strParticleEffect = "particles/upgrades/tech_resist_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "mokrill_scorn"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/grappler/grappler_regen.psd"
m_AoEPlayerParticle = "particles/abilities/digger/digger_scorn_player_aoe.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "MoKrill.Scorn.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = 35
m_strPropertyName = "Damage"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = -5
m_strPropertyName = "AbilityCooldown"
}
1{
m_strBonus = "1m"
m_strPropertyName = "Radius"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "15"
m_strPropertyName = "DamageBonus"
}
1{
m_strBonus = "16"
m_strPropertyName = "DebuffDuration"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = 50
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.75
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
m_bIsAbilityDamageProperty = true
}
Radius = { // Radius
m_strValue = "9m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
TickRate = {
m_strValue = "0.1"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
DamageBonus = {
m_strValue = "0"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
DamageHealMult = { // Hero Damage to Heal
m_strValue = "1.2"
m_strCSSClass = "healing"
m_eDisplayType = "EHealthRegen"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "DamageHealMult_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
DebuffDuration = { // Debuff Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "DebuffDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 13
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "1.3m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
DamageHealMultNonHero = { // Damage to Heal
m_strValue = "0.35"
m_strCSSClass = "healing"
m_eDisplayType = "EHealthRegen"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "DamageHealMultNonHero_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_intimidate_desc" // Deal <span class="highlight">damage</span> to nearby enemies and <span class="highlight">heal yourself</span> based on the damage done. Heal is stronger against enemy heroes.
m_vecBasicProperties = [
0"DamageHealMultNonHero"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
1{
m_strImportantProperty = "DamageHealMult"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/mo_and_krill_scorn.webm
  2. 6696–6701first dumped