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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6745 (Oct 02 2026)

ability_magician_shadowclone

The Great Homunculus!ability_magician_shadowcloneOpen the ability page

42 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_magician_shadowclone = {
_class = "ability_magician_shadowclone"
_editor = {
folder_name = "Hero Magician"
}
_multibase = [
]
m_bDisabled = false
m_iMaxLevel = 1
m_iUpdateTime = 1692840390
m_strCSSClass = "detentionRounds"
m_eAbilityType = "EAbilityType_Ultimate"
m_CloneModifier = {
_class = "modifier_shadowclone"
m_sExpiredSound = ""
_my_subclass_name = "shadowclone_modifier_magician"
m_strParticleStatusEffect = "particles/abilities/synth/synth_affliction_dot.vpcf"
}
m_bStartTrained = false
m_eItemSlotType = "EItemSlotType_Invalid"
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_magician.vcss"
m_bInDevelopment = false
m_deploymentInfo = {
m_bPlaceFlat = true
m_bPointTrace = true
m_bGroundCheck = true
m_previewModel = ""
m_bCheckPlayerFit = true
m_previewParticle = "particles/abilities/magician/magician_cloneturret_deploy_preview.vpcf"
m_bRequiresUpNormal = true
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/rutger/rutger_cheat_death.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetFlags = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "220"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 2.046
_my_subclass_name = "clone_damage_scaling"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
CloneLifetime = { // Copy Duration
m_strValue = "60"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 145
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
CloneGoldToGive = {
m_strValue = "10000"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "20m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "1.3m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "1"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
CloneSpawnDistance = {
m_strValue = "2m"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
CloneDamagePercentage = { // Assistant Damage
m_strValue = "30"
m_strCSSClass = "damage"
m_eDisplayType = "EDamageScale"
}
CloneHealthPercentage = { // Copy Health
m_strValue = "40"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_magician_shadowclone_desc" // Create a <span class="highlight">Copy</span> of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.<br><br><span class="diminish">The Copy cannot use their Ultimate ability.</span>
m_vecBasicProperties = [
0"CloneLifetime"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "CloneDamagePercentage"
}
1{
m_strImportantProperty = "CloneHealthPercentage"
}
2{
m_strImportantProperty = "Damage"
}
]
}
]
}
]
}
m_TriggerButtonOverride = ""
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_NONE"
m_TriggerButtonPreReqButton = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_TargetAbilityEffectsToApply = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCasting = false
m_bShowTargetingPreviewWhileChanneling = false
}

History

  1. 6728–6745changed
    • ~display_nameThe Great Homonculus!→The Great Homunculus!
  2. 6722–6726changed
    • +m_deploymentInfo
      { 7 keys }
      {
      	m_bPlaceFlat = true
      	m_bPointTrace = true
      	m_bGroundCheck = true
      	m_previewModel = ""
      	m_bCheckPlayerFit = true
      	m_previewParticle = "particles/abilities/magician/magician_cloneturret_deploy_preview.vpcf"
      	m_bRequiresUpNormal = true
      }
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_AbilityBehaviorsBits+CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS−CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI
    • +m_eAbilityTargetingShapeCITADEL_ABILITY_TARGETING_SHAPE_SPHERE
    • ~m_eAbilityTargetingLocationCITADEL_ABILITY_TARGETING_LOCATION_SELF→CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nAbilityTargetTypesCITADEL_UNIT_TARGET_HERO_FRIENDLY
    • −m_flTargetingConeAngle45
  3. 6696–6701first dumped