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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_nano_proximity_ritual

Nekomata Wardability_nano_proximity_ritualOpen the ability page

49 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_nano_proximity_ritual = {
_class = "ability_nano_proximity_ritual"
_editor = {
folder_name = "Hero Nano"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml"
m_strContext = "summon"
}
1{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml"
m_strContext = "preparing"
}
]
}
m_iMaxLevel = 1
m_CastParticle = "particles/abilities/nano/nano_predatory_statue_cast.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Nano.Ritual.Cast_Start"
m_bStartTrained = false
m_mapWeaponInfos =
m_strKilledSound = "Nano.Ritual.Deactivate"
m_strRecallSound = "Nano.Ritual.Activate"
m_CatEyesParticle = "particles/abilities/nano/nano_cat_ambient.vpcf"
m_flHeavyMeleeDmg = 100
m_flLightMeleeDmg = 50
m_strAbilityImage = "file://{images}/hud/abilities/nano/nano_roller_bomb.psd"
m_flNPCDamageScale = 0.7
m_CatRecallParticle = "particles/abilities/nano/nano_recall_dissolve.vpcf"
m_CatSummonParticle = "particles/abilities/nano/nano_tower_throwdown.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_RecallLineParticle = "particles/abilities/nano/nano_recall.vpcf"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_flPostCastCooldown = 2
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_CatReappearParticle = "particles/abilities/nano/nano_cat_shoulder_poof.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY"
m_CatDisappearParticle = "particles/abilities/nano/nano_cat_shoulder_poof.vpcf"
m_PredatoryStatueModel = "models/heroes_staging/nano/cat_statue/cat_statue.vmdl"
m_RecentDamageModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_nano_recent_damage"
m_nEnabledStateMask = "MODIFIER_STATE_NANO_RECENT_DAMAGE"
}
m_flAbilityDamageScale = 0.75
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_PredatoryStatueModifier =
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCasting = true
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1800
      		m_flBulletRadius = 1.5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_flBulletGravityScale = 1.5
      		m_flPenetrationPercent = 100
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1.5
      		m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp"
      		m_szBulletTravelTracerParticle = "particles/abilities/nano/nano_cat_tower_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 10 keys }
      {
      	m_flBulletSpeed = 1800
      	m_flBulletRadius = 1.5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 10
      	m_flBulletGravityScale = 1.5
      	m_flPenetrationPercent = 100
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1.5
      	m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp"
      	m_szBulletTravelTracerParticle = "particles/abilities/nano/nano_cat_tower_projectile.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/calico_ava.webm
  2. 6696–6701first dumped