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Up to date with Steam · checked 10s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_necro_coffin

Back Off!citadel_ability_necro_coffinOpen the ability page

38 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_necro_coffin = {
_class = "citadel_ability_necro_coffin"
_editor = {
folder_name = "Hero Necro"
}
_multibase = [
]
m_iMaxLevel = 1
m_AoEParticle = "particles/abilities/necro/necro_haunting_skull_container_break.vpcf"
m_HitParticle = "particles/abilities/necro/necro_coffin_hit.vpcf"
m_iUpdateTime = 1702584690
m_strCSSClass = "mokrillScorn"
m_BuffModifier = {
_class = "modifier_base"
m_sStartSound = "Player.Barrier.Activate"
_my_subclass_name = "buff"
m_BarrierBehavior = "MODIFIER_BARRIER_BEHAVIOR_REMOVE_ON_DESTROY"
m_strParticleEffect = "particles/abilities/necro/necro_coffin_buff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"CombatBarrier"
1"BonusMoveSpeedPercent"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_base"
m_sStartSound = ""
_my_subclass_name = "debuff"
m_strParticleEffect = "particles/abilities/necro/necro_haunting_dead_stack_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_RadiusParticle = ""
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/necro/necro_coffin.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = ""
m_ImmobilizeModifier = {
_class = "modifier_citadel_root"
_my_subclass_name = "immobilize"
m_bStopMovementXY = false
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "50"
m_strPropertyName = "CombatBarrier"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-6"
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "15"
m_strPropertyName = "BonusMoveSpeedPercent"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = 65
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 1
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
m_bIsAbilityDamageProperty = true
}
Radius = { // Radius
m_strValue = "9m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlowPercent = { // Move Speed
m_strValue = "32"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BuffDuration = { // Buff Duration
m_strValue = "4"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
m_flStatScale = 1
_my_subclass_name = "buffdurationsf"
}
}
CombatBarrier = { // Barrier
m_strValue = "65"
m_strCSSClass = "health"
m_eProvidedPropertyType = "MODIFIER_VALUE_BARRIER_HEALTH"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
m_flStatScale = 1
_my_subclass_name = "barriersf"
m_bFunctionDisabled = false
m_eSpecificStatScaleType = "ETechPower"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
DebuffDuration = { // Debuff Duration
m_strValue = "3"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "debuffdurationsf"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "28"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_eDisplayType = "EChannelDuration"
m_strDisableValue = "0"
m_strLocTokenOverride = "EscapeDuration"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"ETechDuration"
1"EChannelDuration"
]
m_bFunctionDisabled = false
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
BonusMoveSpeedPercent = { // Move Speed
m_strValue = "15"
m_strCSSClass = "move_speed"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_necro_coffin_desc" // Gain a {g:citadel_inline_attribute:'CombatBarrier'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}. <br><br>When the barrier expires you release a ring of necrotic energy, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}.
m_vecBasicProperties = [
0"BonusMoveSpeedPercent"
1"SlowPercent"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "CombatBarrier"
}
1{
m_strImportantProperty = "Damage"
}
]
}
]
}
]
m_vecAdditionalHeaderProperties = [
0"BuffDuration"
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_cameraSequenceChannelStart = {
m_vecDistanceOperations = [
0{
m_flLerpEnd = 350
m_flLerpBias = 0.731
m_eCameraOperation = "k_ECameraOp_Lerp"
m_bLerpEndAtDefault = false
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
m_flMaintainDuration = 0
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_SHOOTING_DISABLED"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bEndCastStartSequenceOnCastComplete = false
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/pocket_enchanters_satchel.webm
  2. 6696–6701first dumped