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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6738 (Oct 02 2026), not the latest

ability_necro_wither

Wither & Dieability_necro_hauntingskullOpen the ability page

67 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_necro_wither = {
_editor = {
folder_name = "Hero Necro"
}
m_flDrag = 4
_multibase = [
]
m_iMaxLevel = 1
m_SkullModel = "models/particle/blend/necro_skull.vmdl"
m_iUpdateTime = 0
m_AreaModifier = {
_class = "modifier_necro_hauntingskull_area"
m_bIsHidden = true
_my_subclass_name = "area"
m_strParticleEffect = ""
m_PreviewRingParticle = "particles/abilities/necro/necro_haunting_dead_aoe.vpcf"
m_flInitialRandomVariance = 30
m_flSpawnPositionNavMeshSearchRange = 60
}
m_eAbilityType = "EAbilityType_Signature"
m_flSkullScale = 1
m_strCastSound = "Necro.HauntingDead.Cast"
m_SkullHitSound = "Necro.HauntingDead.Skull.Hit"
m_bStartTrained = false
m_SkullLoopSound = "Necro.HauntingDead.Skull.Lp"
m_SummonModifier = {
_my_subclass_name = "barriertracker"
}
m_mapWeaponInfos =
m_projectileInfo = {
m_flSpeed = 900
m_particle = "particles/abilities/necro/necro_haunting_skull_projectile.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_DisableRemoveOnTouchTrackedTarget | PBF_DisableTriggerProjectileImpactBehavior | PBF_DetonateOnLifetimeExpire | PBF_DisableRemoveOnDoneTracking"
m_LoopingSound = "Necro.HauntingDead.Skull.Lp"
m_DetonateSound = "Necro.HauntingDead.Skull.Expire"
m_flGravityScale = 0
m_flTriggerRadius = 30
m_bHideWarningParticle = true
m_flBulletOnlyTriggerRadius = 20
}
m_JarExplodeSound = "Necro.HauntingDead.Impact"
m_strAbilityImage = "file://{images}/hud/abilities/necro/necro_skull.psd"
m_SkullAttackSound = "Necro.HauntingDead.Skull.Emote"
m_SkullHitParticle = "particles/abilities/necro/necro_haunting_dead_impact.vpcf"
m_SkullKilledSound = "Necro.HauntingDead.Skull.Destroy"
m_strSelectedSound = "Necro.HauntingDead.Select"
m_SkullLoopEndSound = "Necro.HauntingDead.Skull.Expire"
m_flBobbingStrength = 1
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_JarExplodeParticle = "particles/abilities/necro/necro_haunting_skull_container_break.vpcf"
m_SummonBuffModifier = {
_class = "modifier_base"
_my_subclass_name = "summonbuff"
m_strParticleEffect = "particles/abilities/necro/necro_haunting_dead_shield.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_flBobbingFrequency = 3
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Necro.HauntingDead.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flCurlNoiseStrength = 3
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "jar_of_dead_casting"
m_SkullExplodeParticle = "particles/abilities/necro/necro_haunting_dead_dissipate.vpcf"
m_flTargetForwardSpeed =
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Necro.HauntingDead.Select.Lp"
m_AbilityTooltipDetails =
m_flTargetHitUpVelocity = 80
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_StackingDebuffModifier = {
_class = "modifier_necro_hauntingskull_stackingdebuff"
m_bIsHidden = false
_my_subclass_name = "stackingdebuff"
m_strParticleEffect = "particles/abilities/necro/necro_haunting_dead_stack_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_OWNERS_OF_APPLYING_ABILITY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_flTargetHitRecoilRatio = 0.15
m_strAG2ChannelingAction = "jar_of_dead_channeling"
m_flCurlNoiseMaxFrequency = 0.01
m_flCurlNoiseMinFrequency = 0.005
m_flFriendlyChaseMaxSpeed = 800
m_flInitialVelocityVariance = 0.7
m_strAG2CastCompletedAction = "jar_of_dead_cast_completed"
m_flFriendlyChaseBufferDelay = 0.3
m_flFriendlyChaseMaxDistance = 1500
m_flFriendlyChaseMinDistance = 200
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flFriendlyChaseAcceleration = 25
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flCurlNoiseStrengthDuringTarget = 600
m_flCurlNoiseStrengthDuringFriendly = 5
m_flFriendlyChaseRandomPositionDistance = 100
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1200
      		m_flBulletRadius = 8
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_flBulletGravityScale = 1
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 8
      		m_strCustomAttachmentSource = "ability_cast_l"
      		m_szBulletTravelTracerParticle = "particles/abilities/necro/necro_haunting_skull_container_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 9 keys }
      {
      	m_flBulletSpeed = 1200
      	m_flBulletRadius = 8
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 10
      	m_flBulletGravityScale = 1
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 8
      	m_strCustomAttachmentSource = "ability_cast_l"
      	m_szBulletTravelTracerParticle = "particles/abilities/necro/necro_haunting_skull_container_projectile.vpcf"
      }
  2. 6696–6701first dumped