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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_priest_barrage

Witching Hourability_priest_barrageOpen the ability page

36 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_priest_barrage = {
_class = "ability_priest_barrage"
_editor = {
folder_name = "Hero Priest"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = [
0{
m_nButton1 = "IN_ATTACK"
m_eHintSide = "EButtonSide_Right"
m_nPriority = 1
m_strContext = "fire"
m_strLocToken = "#ability_priest_barrage_fire_hint" // Fire Crossbow
m_eHintLocType = "EButtonHintLocType_Custom"
m_bShowAbilityIcon = false
m_bIsHintShownWhileOnCooldown = false
}
]
}
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 8000
m_flBulletRadius = 26
m_flBulletLifetime = 5
m_mapImpactEffects = {
default = {
m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion"
}
}
m_flBulletGravityScale = 0.2
m_flBulletRadiusVsWorld = 7
m_szMuzzleFlashEffectName = ""
m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf"
}
m_strCSSClass = ""
m_ExplodeSound = "Forge.Rocket.Barrage.Explode"
m_SelfModifier =
m_SlowModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = true
_my_subclass_name = "barrage_slow_modifier"
}
m_eAbilityType = "EAbilityType_Ultimate"
m_ShootParticle = ""
m_bStartTrained = false
m_ExplodeParticle = ""
m_strAbilityImage = "file://{images}/hud/abilities/hornet/hornet_assassinate.psd"
m_flBossDamageScale = 1
m_strCastDelaySound = "Operative.Umbrella.Charge"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_cameraSequenceCastStart =
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_cameraSequenceChannelStart = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = -30
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_bValuesAreRelative = true
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745removed
  2. 6696–6701first dumped