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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_priest_knockback

Gutshotability_priest_knockbackOpen the ability page

52 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_priest_knockback = {
_class = "ability_priest_knockback"
_editor = {
folder_name = "Hero Priest"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo =
m_iUpdateTime = 0
m_BuffModifier = {
_class = "modifier_priest_knockback_buff"
m_bIsHidden = false
_my_subclass_name = "buff"
m_strParticleEffect = "particles/abilities/priest/priest_anim_melee_blessed.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_SlowModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = true
_my_subclass_name = "slow"
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_ShootParticle = "particles/abilities/priest/priest_cone_aoe.vpcf"
m_bStartTrained = false
m_strShootSound = "Priest.Slugshot.Cast"
m_DebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "debuff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_flMinTravelTime = 0.05
m_strAbilityImage = "file://{images}/hud/abilities/priest/priest_shotgun.psd"
m_iFakeBulletCount = 12
m_KnockbackModifier =
m_flBossDamageScale = 1
m_strCastDelaySound = "Priest.Slugshot.Cast.Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flDotProductToStun = -0.1
m_flFakeBulletSpread = 0.25
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_bDoWallSlamBehavior = true
m_eTargettingLOSCheck = "ELOSCheck_Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "knockback_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 0
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_InitialImpactParticle = "particles/abilities/priest/priest_cone_impact.vpcf"
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction = "knockback_channeling"
m_KnockbackToWallModifier =
m_strHitConfirmationSound = "Priest.Slugshot.Hit"
m_flTargetingConeHalfWidth = 20
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_flFakeBulletDistanceFudge = 500
m_strAG2CastCompletedAction = "knockback_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bCollectNearbyTargetsWithCone = true
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 30
      		m_iBullets = 12
      		m_flBulletSpeed = 4300
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_bUsesSpreadPattern = false
      		m_flBulletGravityScale = 0
      		m_flPenetrationPercent = 0
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_strWeaponImpactEffect = "particles/abilities/priest/priest_cone_tracer_impact.vpcf"
      		m_strCustomAttachmentSource = "shotgun_muzzle_fx"
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1].m_vecAbilityProperties[1].m_bRequiresAbilityUpgradefalse
    • −m_WeaponInfo
      { 11 keys }
      {
      	m_Spread = 30
      	m_iBullets = 12
      	m_flBulletSpeed = 4300
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_bUsesSpreadPattern = false
      	m_flBulletGravityScale = 0
      	m_flPenetrationPercent = 0
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_strWeaponImpactEffect = "particles/abilities/priest/priest_cone_tracer_impact.vpcf"
      	m_strCustomAttachmentSource = "shotgun_muzzle_fx"
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      }
  2. 6696–6701first dumped