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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_priest_smokegrenade

Teargas Grenadeability_priest_smokegrenadeOpen the ability page

35 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_priest_smokegrenade = {
_class = "ability_priest_smokegrenade"
_editor = {
folder_name = "Hero Priest"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Hornet.Chain.Grenade.Cast"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
}
}
m_projectileInfo = {
m_flSpeed = 1250
m_particle = "particles/abilities/kelvin/kelvin_ice_grenade_projectile.vpcf"
m_flUpSpeed = 200
m_nBehaviors = "PBF_DetonateOnLifetimeExpire"
m_LoopingSound = ""
m_DetonateSound = "Hornet.Chain.Grenade.Explode"
m_bHideWarningParticle = true
}
m_strAbilityImage = "file://{images}/hud/abilities/warden/warden_crowd_control.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "3"
m_strPropertyName = "AbilityDuration"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-1"
m_strPropertyName = "StaminaDrain"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2m"
m_strPropertyName = "Radius"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_SmokeGrenadeModifier = {
_class = "modifier_smokegrenade"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_PERMANENT"
m_BlockerModel = "models/abilities/ice_dome.vmdl"
m_SmokeParticle = "particles/abilities/priest/priest_smokegrenade_particle.vpcf"
_my_subclass_name = "modifier_priest_smokegrenade"
m_EnemyAuraModifier = {
_class = "modifier_base_aura"
_my_subclass_name = "enemyaura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_TROPHY"
m_modifierProvidedByAura = {
_class = "modifier_base"
_my_subclass_name = "debuff"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
m_bReverseHudProgressBar = true
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusFireRate"
1"StaminaDrain"
]
}
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
}
m_flTargetingConeAngle = 0
m_mapAbilityProperties = {
Radius = { // Radius
m_strValue = "6m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_tech_range"
_my_subclass_name = "radiussf"
}
}
GrowTime = {
m_strValue = "0.2"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusDamge = {
m_strValue = "12"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BombFriction = {
m_strValue = "12"
m_strCSSClass = "fire_rate"
}
SlowDuration = { // Slow Duration
m_strValue = "2"
}
StaminaDrain = { // Stamina Drain per Second
m_strValue = "0"
m_eProvidedPropertyType = "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_ADDITIVE"
}
BonusFireRate = { // Fire Rate
m_strValue = "-30"
m_strCSSClass = "fire_rate"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
DebuffDuration = { // Debuff Duration
m_strValue = "3"
}
AbilityCooldown = { // Cooldown
m_strValue = "24"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "8"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
BombRestitution = {
m_strValue = "2.0"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "10m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BonusHealthRegen = { // Health Regen
m_strValue = "1"
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
BlockerScaleFactor = {
m_strValue = "115"
}
ProjectileLifetime = {
m_strValue = "2"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "99"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_priest_smokegrenade_desc" // Throw a tear gas grenade that detonates after a delay, <span class="highlight">blocking vision</span>. Enemies in the area have {g:citadel_inline_attribute:'ReducedFireRate'}.
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Radius"
}
]
}
1{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "BonusFireRate"
}
1{
m_strImportantProperty = "StaminaDrain"
}
]
m_strPropertiesTitleLocString = "#ability_header_on_debuff" // On Debuff:
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flTargetingConeHalfWidth = 10
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 2 keys }
      {
      	m_flBulletSpeed = 10000
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      }
  2. 6696–6701first dumped