What it inherits is already merged in: this is the entry as the game compiled it.
ability_priest_weaponswap = {
_class = "ability_priest_weaponswap"
_editor = {
folder_name = "Hero Priest"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_priest.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "swapped"
m_sLocalizationName = "ability_priest_weaponswap"
}
]
}
m_iMaxLevel = 1
m_WeaponInfo =
m_strCSSClass = ""
m_SelfModifier =
m_SlowModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = true
_my_subclass_name = "barrage_slow_modifier"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
}
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = ""
m_ShootParticle = ""
m_bStartTrained = false
m_ExplodeParticle = ""
m_strAbilityImage = "file://{images}/hud/abilities/priest/priest_crossbow.psd"
m_strChannelSound = ""
m_flBossDamageScale = 1
m_strCastDelaySound = "Priest.Witching.Hour.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_strAG2CastingAction = "weaponswap_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_REFUND_HALF_COOLDOWN_ON_CHANNEL_INTERRUPT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSecondaryStatName = "citadel_weapon_priest_crossbow_pure"
m_AbilityTooltipDetails =
m_mapDependentAbilities = {
citadel_weapon_priest_crossbow = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_CrossbowImpactParticle = "particles/abilities/priest/priest_crossbow_projectile_impact.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction = "weaponswap_channeling"
m_cameraSequenceCastStart =
m_CrossbowEntImpactParticle = "particles/abilities/priest/priest_crossbow_projectile_ent_impact.vpcf"
m_cameraSequenceSwapWeapons =
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "weaponswap_cast_completed"
m_cameraSequenceChannelStart =
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = ""
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_AMMO"
m_flMinTimeBeforeSwappingBack = 1.6
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- ~m_SelfModifier.m_AimLoopSound
Priest.Witching.Hour.Aim.Lp→"" - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 8000 m_flBulletRadius = 26 m_flCritBonusEnd = 1.3 m_flBulletLifetime = 5 m_flCritBonusStart = 1.3 m_mapImpactEffects = { default = { m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion" } } m_strReloadEndSound = "" m_flBulletGravityScale = 0.2 m_flBulletRadiusVsWorld = 7 m_flCritBonusAgainstNPCs = 0.2 m_szMuzzleFlashEffectName = "" m_szBulletTravelTracerParticle = "" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 12 keys }
{ m_flBulletSpeed = 8000 m_flBulletRadius = 26 m_flCritBonusEnd = 1.3 m_flBulletLifetime = 5 m_flCritBonusStart = 1.3 m_mapImpactEffects = { default = { m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion" } } m_strReloadEndSound = "" m_flBulletGravityScale = 0.2 m_flBulletRadiusVsWorld = 7 m_flCritBonusAgainstNPCs = 0.2 m_szMuzzleFlashEffectName = "" m_szBulletTravelTracerParticle = "" }
- ~m_SelfModifier.m_AimLoopSound
- 6696–6701first dumped
