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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6745 (Oct 02 2026)

ability_ratking_scrap_grenade

Scrap Grenadeability_ratking_scrap_grenadeOpen the ability page

57 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_ratking_scrap_grenade = {
_class = "ability_ratking_scrap_grenade"
_editor = {
folder_name = "Hero RatKing"
}
_multibase = [
]
m_iMaxLevel = 1
m_BounceSound = "Ratking.ScrapGrenade.Bounce"
m_iUpdateTime = 0
m_ConeParticle = "particles/abilities/priest/priest_cone_aoe.vpcf"
m_SlowModifier = {
_class = "modifier_slow_base"
_my_subclass_name = "ratking_scrap_grenade_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Ratking.ScrapGrenade.Cast"
m_bStartTrained = false
m_strTimerSound = "Ratking.ScrapGrenade.Timer"
m_BounceParticle = "particles/abilities/ratking/ratking_scrap_grenade_bounce.vpcf"
m_ShrapnelTracer = "particles/abilities/ratking/ratking_scrap_grenade_tracer.vpcf"
m_deploymentInfo = {}
m_mapWeaponInfos =
m_projectileInfo = {
m_flSpeed = 1300
m_particle = "particles/abilities/ratking/ratking_scrap_grenade_projectile.vpcf"
m_flUpSpeed = 300
m_flFriction = 10
m_nBehaviors = "PBF_NotTurnTowardVelocity | PBF_StartDetonateTimeOnHitTarget"
m_customModel = "models/heroes_wip/ratking/ratking_grenade.vmdl"
m_LoopingSound = "Ratking.ScrapGrenade.Proj.Lp"
m_flGravityScale = 1.85
m_flPhysicsRadius = 25
m_flTriggerRadius = 2
m_bHideWarningParticle = true
m_flProjectileModelScale = 2.2
}
m_ExplodeParticle = "particles/abilities/ratking/ratking_scrap_grenade_explode.vpcf"
m_previewParticle = "particles/abilities/ratking/ratking_scrap_grenade_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/ratking/ratking_grenade.psd"
m_strExplodeSound = "Ratking.ScrapGrenade.Explode"
m_strMeleeHitSound = "Ratking.ScrapGrenade.MeleeHit"
m_strSelectedSound = "Ratking.ScrapGrenade.Select"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strBigExplodeSound = "Ratking.ScrapGrenade.Explode.Big"
m_strExtraTimerSound = "Ratking.ScrapGrenade.Timer.Final"
m_strUnselectedSound = "Ratking.ScrapGrenade.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "scrap_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Ratking.ScrapGrenade.Select.Lp"
m_AbilityTooltipDetails =
m_mapCastEventParticles = {}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = "scrap_channeling"
m_flMaxSurfaceDotToBounce = 1
m_flMinSurfaceDotToBounce = -1
m_strHitConfirmationSound = "Ratking.ScrapGrenade.Hit"
m_BigExplosionSlowModifier = {
_class = "modifier_slow_base"
_my_subclass_name = "ratking_scrap_grenade_big_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BigExplosionSlowPercent"
]
}
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_flBounceVerticalDampening = 0.3
m_strAG2CastCompletedAction = "scrap_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flBounceDirectionalDampening = 0.2
}

History

  1. 6736–6745added