Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_ratking_standard_bearer

Rule, Ratannia!ability_ratking_standard_bearerOpen the ability page

67 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_ratking_standard_bearer = {
_class = "ability_ratking_standard_bearer"
_editor = {
folder_name = "Hero RatKing"
}
_multibase = [
]
m_HUDPanel =
m_FlagModel = "models/heroes_wip/ratking/ratking_ult_diorama.vmdl"
m_iMaxLevel = 1
m_iUpdateTime = 0
m_CastParticle = "particles/abilities/ratking/ratking_standard_bearer_cast.vpcf"
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = ""
m_bStartTrained = false
m_flTurnRateMax = 150
m_flTurnRateMin = 80
m_CasterModifier =
m_FlagPlantSound = "Ratking.Charge.Cast"
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_ratking.vcss"
m_flExplodeTimer = 0.25
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_PlantedModifier = {
_class = "modifier_ratking_sewer_eruption"
m_SewerModel = "models/heroes_wip/ratking/ratking_ult_diorama.vmdl"
m_flTossSpeed = 500
m_sStartSound = ""
m_sExpiredSound = "Ratking.Charge.Explosion"
_my_subclass_name = "ratking_sewer_eruption_modifier"
m_ExplodeParticle = "particles/abilities/ratking/ratking_standard_bearer_explode.vpcf"
m_strParticleEffect = ""
m_AnticipationParticle = ""
m_sAmbientLoopingSound = "Ratking.Charge.Buildup"
m_flExplosionHalfHeightMeters = 10
}
m_flRecoveryDelay = 0.3
m_strAbilityImage = "file://{images}/hud/abilities/ratking/ratking_flag.psd"
m_ChargeImpactSound = "Abrams.Charge.HitEnemy"
m_flBossDamageScale = 1
m_flPlantPopUpSpeed = 250
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Ratking.Charge.Cast.Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flPlantLeapUpSpeed = 400
m_nAbilityPointsCost = 0
m_strChargeLoopSound = "Ratking.Charge.Travel.Lp"
m_vecAbilityUpgrades =
m_PlantLeapSpeedCurve =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flPlantPopBackSpeed = 150
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "bearer_start"
m_strChannelLoopSound = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_AllyFlagAuraModifier =
m_AnticipationParticle = "particles/abilities/ratking/ratking_standard_bearer_anticipation.vpcf"
m_flNearGroundDistance = 24
m_flPlantLeapSlamSpeed = 1500
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_EnemyFlagAuraModifier =
m_flFlagForwardDistance = 120
m_mapDependentAbilities = {
ability_ratking_standard_bearer_trigger = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_ChargingCameraSequence =
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_PlantLeapCameraSequence =
m_cameraSequenceCastStart =
m_flPlantLeapRiseDuration = 0.6
m_PlantLeapHorizontalCurve =
m_flPlantLeapHoverDuration = 0.1
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "bearer_cast_complete"
m_cameraSequenceCastComplete = {
m_vecDistanceOperations = []
}
m_flChargeAccelerationMeters = 30
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flPlantAnticipationDistance = 150
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6736–6745added