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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_skyrunner_magic_beam

citadel_ability_skyrunner_magicbeamOpen the ability page

53 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_skyrunner_magic_beam = {
_class = "citadel_ability_skyrunner_magicbeam"
_editor = {
folder_name = "Hero SkyRunner"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_ExplodeSound = "Astro.ExpBarrels.Explode"
m_bPlayMeepMop = true
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_bStartTrained = false
m_deploymentInfo = {
m_bPlaceFlat = false
m_bPointTrace = false
m_bGroundCheck = false
m_previewModel = "models/abilities/magicbeam.vmdl"
m_bRequiresUpNormal = false
m_bPlaceNormalToSurface = true
}
m_mapWeaponInfos =
m_ExplodeParticle = "particles/abilities/astro/astro_barrel_explode.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/kelvin/freezing_grenade.psd"
m_strChannelSound = ""
m_strAG2SourceName = ""
m_strSelectedSound = "Tengu.StoneSquall.Target.Start"
m_MagicBeamModifier = {
_class = "modifier_magic_beam"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_PERMANENT"
m_BeamParticle = ""
m_BlockerModel = "models/abilities/magicbeam.vmdl"
_my_subclass_name = "beammodifier"
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Tengu.StoneSquall.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = ""
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_strChannelLoopSound = ""
m_strDamageTakenSound = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Tengu.StoneSquall.Target.Lp"
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_skyrunner_ability02_desc"
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = []
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_strCastDelayLoopSound = ""
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = "channeling"
m_strCastAnimSequenceName = ""
m_strHitConfirmationSound = ""
m_strSelectionNameOverride = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAG2CastCompletedAction = "cast_completed"
m_bSuppressOutOfCombatOnCast = true
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bSuppressOutOfCombatWhileChanneling = true
}

History

  1. 6722–6745changed
    • ~m_ExplodeSoundAbility.Astro.ExpBarrels.Explode→Astro.ExpBarrels.Explode
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.2
      		m_flRange = 8192
      		m_bCanCrit = true
      		m_bCanZoom = true
      		m_bSpinsUp = false
      		m_iBullets = 1
      		m_flZoomFOV = 70
      		m_iClipSize = 0
      		m_bIsSemiAuto = false
      		m_flCycleTime = 0.15
      		m_nRecoilSeed = 0
      		m_flBuildUpRate = -1
      		m_flBulletSpeed = 1800
      		m_flRecoilSpeed = 1
      		m_strShootSound = ""
      		m_flBulletDamage = 0
      		m_flBulletRadius = 1.5
      		m_flCritBonusEnd = 1
      		m_reloadDuration = 0
      		m_strReloadSound = ""
      		m_strSpinUpSound = ""
      		m_strZoomInSound = ""
      		m_NpcAimingSpread = 0
      		m_VerticallRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_bFiresBackwards = false
      		m_flSpinDecayRate = 0
      		m_flVerticalPunch = 1
      		m_iBurstShotCount = 1
      		m_strZoomOutSound = ""
      		m_HorizontalRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_flCritBonusStart = 1
      		m_flIronSightsTime = 0.1
      		m_mapImpactEffects = 
      		{
      		}
      		m_strSpinDownSound = ""
      		m_flExplosionRadius = 0
      		m_flHorizontalPunch = 0.5
      		m_flScatterYawScale = 1
      		m_flVerticalAimBias = 10
      		m_strFirstShotSound = ""
      		m_strReloadEndSound = ""
      		m_vecScatterOffsets = []
      		m_flMaxSpinCycleTime = -1
      		m_flRangeWhileZoomed = 0
      		m_flSpinIncreaseRate = 0
      		m_flZoomFOV_Relative = -5
      		m_strBulletWhizSound = ""
      		m_strSpinUpLoopSound = ""
      		m_flAutoReplenishClip = 0
      		m_flCritBonusEndRange = 0
      		m_flDamageFalloffBias = 0.5
      		m_strShotReleaseSound = ""
      		m_bReloadSingleBullets = false
      		m_flBulletGravityScale = 1.5
      		m_flBulletWhizDistance = 150
      		m_flPenetrationPercent = 0
      		m_flSpreadPenaltyDecay = 3
      		m_iAmmoConsumedPerShot = 1
      		m_strBulletImpactSound = ""
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1.5
      		m_flCritBonusStartRange = 0
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 1
      		m_flRecoilRecoverySpeed = 1
      		m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp"
      		m_strWeaponImpactEffect = ""
      		m_flCritBonusAgainstNPCs = 0.2
      		m_flZoomMoveSpeedPercent = 0.7
      		m_flDamageFalloffEndRange = 900
      		m_flDamageFalloffEndScale = 0
      		m_flShootMoveSpeedPercent = 0.7
      		m_iBulletsToFullyClaimOrb = 1
      		m_szMuzzleFlashEffectName = ""
      		m_AimingShootSpreadPenalty = 0
      		m_bHitOnceAcrossAllBullets = false
      		m_flReloadMoveSpeedPercent = 1
      		m_bApplySpreadToFirstPellet = false
      		m_flDamageFalloffStartRange = 0
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 1
      		m_flShootingUpSpreadPenalty = 0
      		m_strCustomAttachmentSource = "ability_cast"
      		m_flPelletScatterSpreadFactor = 0.5
      		m_flRecoilRecoveryDelayFactor = 1
      		m_flShootSpreadPenaltyPerShot = 0
      		m_bAllowExplosionToCollectGold = false
      		m_szBulletTravelTracerParticle = "particles/abilities/lash/lash_grenade_projectile.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = -1
      		m_bReloadSingleBulletsAllowCancel = false
      		m_strLocalPlayerBulletImpactSound = ""
      		m_szSelfBulletTravelTracerParticle = ""
      		m_bUseDesatForFriendlyNonHeroTracer = true
      		m_flExplosionDamageScaleAtMaxRadius = 0.3
      		m_flReloadSingleBulletsInitialDelay = 0
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = ""
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 97 keys }
      {
      	m_Spread = 0.2
      	m_flRange = 8192
      	m_bCanCrit = true
      	m_bCanZoom = true
      	m_bSpinsUp = false
      	m_iBullets = 1
      	m_flZoomFOV = 70
      	m_iClipSize = 0
      	m_bIsSemiAuto = false
      	m_flCycleTime = 0.15
      	m_nRecoilSeed = 0
      	m_flBuildUpRate = -1
      	m_flBulletSpeed = 1800
      	m_flRecoilSpeed = 1
      	m_strShootSound = ""
      	m_flBulletDamage = 0
      	m_flBulletRadius = 1.5
      	m_flCritBonusEnd = 1
      	m_reloadDuration = 0
      	m_strReloadSound = ""
      	m_strSpinUpSound = ""
      	m_strZoomInSound = ""
      	m_NpcAimingSpread = 0
      	m_VerticallRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_bFiresBackwards = false
      	m_flSpinDecayRate = 0
      	m_flVerticalPunch = 1
      	m_iBurstShotCount = 1
      	m_strZoomOutSound = ""
      	m_HorizontalRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_flCritBonusStart = 1
      	m_flIronSightsTime = 0.1
      	m_mapImpactEffects = 
      	{
      	}
      	m_strSpinDownSound = ""
      	m_flExplosionRadius = 0
      	m_flHorizontalPunch = 0.5
      	m_flScatterYawScale = 1
      	m_flVerticalAimBias = 10
      	m_strFirstShotSound = ""
      	m_strReloadEndSound = ""
      	m_vecScatterOffsets = []
      	m_flMaxSpinCycleTime = -1
      	m_flRangeWhileZoomed = 0
      	m_flSpinIncreaseRate = 0
      	m_flZoomFOV_Relative = -5
      	m_strBulletWhizSound = ""
      	m_strSpinUpLoopSound = ""
      	m_flAutoReplenishClip = 0
      	m_flCritBonusEndRange = 0
      	m_flDamageFalloffBias = 0.5
      	m_strShotReleaseSound = ""
      	m_bReloadSingleBullets = false
      	m_flBulletGravityScale = 1.5
      	m_flBulletWhizDistance = 150
      	m_flPenetrationPercent = 0
      	m_flSpreadPenaltyDecay = 3
      	m_iAmmoConsumedPerShot = 1
      	m_strBulletImpactSound = ""
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1.5
      	m_flCritBonusStartRange = 0
      	m_flIntraBurstCycleTime = 0
      	m_flPelletScatterFactor = 1
      	m_flRecoilRecoverySpeed = 1
      	m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp"
      	m_strWeaponImpactEffect = ""
      	m_flCritBonusAgainstNPCs = 0.2
      	m_flZoomMoveSpeedPercent = 0.7
      	m_flDamageFalloffEndRange = 900
      	m_flDamageFalloffEndScale = 0
      	m_flShootMoveSpeedPercent = 0.7
      	m_iBulletsToFullyClaimOrb = 1
      	m_szMuzzleFlashEffectName = ""
      	m_AimingShootSpreadPenalty = 0
      	m_bHitOnceAcrossAllBullets = false
      	m_flReloadMoveSpeedPercent = 1
      	m_bApplySpreadToFirstPellet = false
      	m_flDamageFalloffStartRange = 0
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 1
      	m_flShootingUpSpreadPenalty = 0
      	m_strCustomAttachmentSource = "ability_cast"
      	m_flPelletScatterSpreadFactor = 0.5
      	m_flRecoilRecoveryDelayFactor = 1
      	m_flShootSpreadPenaltyPerShot = 0
      	m_bAllowExplosionToCollectGold = false
      	m_szBulletTravelTracerParticle = "particles/abilities/lash/lash_grenade_projectile.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = -1
      	m_bReloadSingleBulletsAllowCancel = false
      	m_strLocalPlayerBulletImpactSound = ""
      	m_szSelfBulletTravelTracerParticle = ""
      	m_bUseDesatForFriendlyNonHeroTracer = true
      	m_flExplosionDamageScaleAtMaxRadius = 0.3
      	m_flReloadSingleBulletsInitialDelay = 0
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = ""
      }
  2. 6696–6701first dumped