Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_skyrunner_swingline

Lifethreadability_skyrunner_swinglineOpen the ability page

57 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_skyrunner_swingline = {
_class = "ability_skyrunner_swingline"
_editor = {
folder_name = "Hero SkyRunner"
}
m_flMass = 1
_multibase = [
]
m_iMaxLevel = 1
m_flMaxSpeed = 800
m_flPullForce = 15
m_iUpdateTime = 0
m_eAbilityType = "EAbilityType_Signature"
m_flInputForce = 7
m_strCastSound = ""
m_SwingModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "swinging"
m_cameraSequenceCreated = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = 200
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
}
m_bStartTrained = false
m_flDampingForce = 0
m_flGravityForce = 4
m_flWhiskerForce = 12
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
m_mapImpactEffects = {
default = {}
}
m_flBulletGravityScale = 0
m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_lasso_proj.vpcf"
}
}
m_flWhiskerLength = 250
m_flWhiskerOffset = 500
m_strAbilityImage = "file://{images}/hud/abilities/lash/lash_flog.psd"
m_strExplodeSound = "npc_nano_rollermine.Killed"
m_flMaxSpringForce = 0
m_strAG2SourceName = ""
m_flBossDamageScale = 1
m_flDampingConstant = 0.001
m_flSwingStartDelay = 0.15
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_HOLD_TOGGLE"
m_flBodyForwardForce = 0
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_SwingAttachParticle = "particles/abilities/skyrunner/skyrunner_swingline.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_flCameraForwardForce = 0
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
MaxMoveSpeed = { // Max Movement Speed
m_strValue = "25m"
m_strCSSClass = "move_speed"
}
AbilityCharges = { // Charges
m_strValue = "2"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "12"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
SwingLineBulletDistance = {
m_strValue = "40m"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "0.1"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_skyrunner_swingline_desc" // Fire a line that attaches to the world, allowing you to swing. <br><br>Lifethread resets all air jumps and air dashes.
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "MaxMoveSpeed"
}
]
m_strPropertiesTitleLocString = ""
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction = "channeling"
m_flTensionSpringConstant = 0
m_strCastAnimSequenceName = ""
m_strSelectionNameOverride = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "cast_completed"
m_bSuppressOutOfCombatOnCast = true
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flIdealSpringLengthOverride = -1
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bSuppressOutOfCombatWhileChanneling = true
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flBulletGravityScale = 0
      		m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_lasso_proj.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 4 keys }
      {
      	m_flBulletSpeed = 10000
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flBulletGravityScale = 0
      	m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_lasso_proj.vpcf"
      }
  2. 6696–6701first dumped