What it inherits is already merged in: this is the entry as the game compiled it.
ability_sleep_dagger = {
_class = "ability_sleep_dagger"
_editor = {
folder_name = "Hero Haze"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1679352492
m_eAbilityType = "EAbilityType_Signature"
m_SleepModifier =
m_bStartTrained = false
m_ImpactParticle = "particles/abilities/haze/haze_sleep_dagger_impact.vpcf"
m_mapWeaponInfos =
m_strAbilityImage = "file://{images}/hud/abilities/haze/haze_sleep_dagger.psd"
m_AOEImpactParticle = "particles/abilities/haze/haze_sleep_dagger_bomb_explode.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Haze.Finesse.Dagger.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_cast_arc_preview.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "dagger_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strAG2ChannelingAction = "dagger_channeling"
m_strHitConfirmationSound = "Haze.Finesse.Dagger.Projectile.Hit"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "dagger_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}
History
- 6722–6745changed
- +m_mapAbilityProperties.ExplosionRadiusExplosion Radius
0m - −m_mapAbilityProperties.MaxRicochet
0 - −m_mapAbilityProperties.RicochetRadius
0m - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 3500 m_flBulletRadius = 24.5 m_mapImpactEffects = { default = { } } m_strBulletWhizSound = "Haze.Finesse.Dagger.Projectile.Whizby" m_flBulletGravityScale = 0.2 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1.5 m_strBulletLoopingSound = "Haze.Finesse.Dagger.Projectile.Lp" m_strCustomAttachmentSource = "palm_R" m_szBulletTravelTracerParticle = "particles/abilities/haze/haze_sleep_dagger_proj.vpcf" } } - +m_AOEImpactParticle
particles/abilities/haze/haze_sleep_dagger_bomb_explode.vpcf - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 10 keys }
{ m_flBulletSpeed = 3500 m_flBulletRadius = 24.5 m_mapImpactEffects = { default = { } } m_strBulletWhizSound = "Haze.Finesse.Dagger.Projectile.Whizby" m_flBulletGravityScale = 0.2 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1.5 m_strBulletLoopingSound = "Haze.Finesse.Dagger.Projectile.Lp" m_strCustomAttachmentSource = "palm_R" m_szBulletTravelTracerParticle = "particles/abilities/haze/haze_sleep_dagger_proj.vpcf" } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/ability_haze_sleep_dagger.webm - −m_strCastAnimGraphParam
b_SleepDagger
- +m_mapAbilityProperties.ExplosionRadiusExplosion Radius
- 6696–6701first dumped
