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Modding Database

Up to date with Steam · checked 31s ago· Viewing build 6738 (Oct 02 2026), not the latest

ability_smoke_bomb

Smoke Bombability_smoke_bombOpen the ability page

41 keys · inherits from signature_base, invis_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_smoke_bomb = {
_class = "ability_smoke_bomb"
_editor = {
folder_name = "Hero Haze"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1660859273
m_BuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "buff_modifier"
m_sLocalizationName = "ability_smoke_bomb/modifier_buff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletLifesteal"
1"MovementSpeedWhileZoom"
2"MovementSpeedWhileShoot"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Haze.Smoke.Bomb.Cast"
m_InvisModifier =
m_PurgeParticle = "particles/upgrades/tech_purge.vpcf"
m_bStartTrained = false
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_haze.vcss"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_previewParticle = "particles/abilities/slow_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/haze/haze_smoke_bomb.psd"
m_PhaseOutModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "phaseout_modifier"
m_nEnabledStateMask = "MODIFIER_STATE_INVULNERABLE"
m_strParticleEffect = "particles/upgrades/shifting_shroud_invulerability_shield.vpcf"
m_strParticleStatusEffect = "particles/status_fx/status_fx_ethereal_shift.vpcf"
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = ""
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL"
m_strAG2CastingAction = "smoke_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_AutoCastDelayModifier = {}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = "smoke_channeling"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "smoke_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.NoBreakTime0
    • ~m_InvisModifier._classmodifier_invis→modifier_citadel_smoke_bomb_invis
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_haze_smoke_bomb.webm
  2. 6696–6701first dumped