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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_unicorn_prismaticguard

Dazzling Trickability_unicorn_prismaticguardOpen the ability page

38 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_unicorn_prismaticguard = {
_class = "ability_unicorn_prismaticguard"
_editor = {
folder_name = "Hero Unicorn"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_BuffModifier =
m_CastParticle = "particles/abilities/unicorn/unicorn_prismatic_guard_cast.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Unicorn.Prismatic.Guard.Cast"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_base"
m_bIsHidden = false
m_sStartSound = "Unicorn.Prismatic.Guard.Proj.Impact"
m_strHintText = "modifier_citadel_silenced"
_my_subclass_name = "modifier_unicorn_prismatic_guard_debuff"
m_nEnabledStateMask = "MODIFIER_STATE_SILENCED"
m_sLocalizationName = "modifier_citadel_silenced"
m_strParticleEffect = "particles/modifiers/silenced_debuff.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_unicorn.vcss"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 500
m_particle = "particles/abilities/unicorn/unicorn_prismatic_projectile.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_StickToWorld | PBF_DisableTriggerProjectileImpactBehavior"
m_LoopingSound = "Unicorn.Prismatic.Guard.Proj.Lp"
m_flGravityScale = 0
m_bHideWarningParticle = true
m_AutoProjectileModifier = {
_class = "modifier_intrinsic_base"
m_sExpiredSound = "Gigawatt.LightningBall.Proj.Explo"
_my_subclass_name = "modifier_intrinsic_base"
}
}
m_strAbilityImage = "file://{images}/hud/abilities/unicorn/unicorn_shield.psd"
m_strAG2SourceName = "unicorn_ability_prismatic_guard"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD"
m_flTargetingConeAngle = 45
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "ability_prismatic_guard_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_DebuffModifier.m_strHintTextCitadel_StatusEffectEMP→modifier_citadel_silenced
    • ~m_DebuffModifier.m_sLocalizationNameCitadel_StatusEffectEMP→modifier_citadel_silenced
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped