What it inherits is already merged in: this is the entry as the game compiled it.
ability_vampirebat_batcloud = {
_class = "ability_vampirebat_batcloud"
_editor = {
folder_name = "Hero VampireBat"
}
_multibase = [
]
m_iMaxLevel = 1
m_strCSSClass = "detentionRounds"
m_SelfModifier =
m_eAbilityType = "EAbilityType_Ultimate"
m_flInputForce = 5
m_bStartTrained = false
m_BatHitParticle = "particles/weapon_fx/mirage/mirage_tracer_impact_flash.vpcf"
m_DebuffModifier = {}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
m_mapImpactEffects = {
default = {}
}
m_eAttachmentSourceType = "EAttachmentSource_Custom"
m_strCustomAttachmentSource = "ability_cast"
m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
}
}
m_projectileInfo = {
m_HitSound = ""
m_particle = ""
m_nBehaviors = "PBF_BounceOffWall"
m_LoopingSound = "Ghost.Malice.Modifier.Lp"
m_DetonateSound = "Trapper.A4.Spider.Detonate"
m_flGravityScale = 0
m_flPhysicsRadius = 1
m_flTriggerRadius = 26
m_bHideWarningParticle = true
}
m_strAbilityImage = "file://{images}/hud/abilities/vampirebat/vampirebat_nox_nostra.psd"
m_strFireBatSound = ""
m_flBossDamageScale = 1
m_flDampingConstant = 0.02
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Trapper.A4.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = []
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_strChannelLoopSound = "Ability.GhostSoldier.LifeDrain.Lp"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL"
m_flCameraForwardForce = 20
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapCastEventParticles = {
CAST_COMPLETED = "particles/abilities/shiv/shiv_transform_bat_possess.vpcf"
CAST_DELAY_STARTED = "particles/abilities/shiv/shiv_transform_bat_possess.vpcf"
}
m_mapDependentAbilities = {}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_cameraSequenceCastStart = {
m_nPriority = 1
m_vecDistanceOperations = [
0{
m_flSpringTarget = 400
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_bValuesAreRelative = true
m_flSpringMaxDuration = 0
}
]
}
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_cameraSequenceChannelStart = {
m_nPriority = 1
m_vecDistanceOperations = [
0{
m_flSpringTarget = 400
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_bValuesAreRelative = true
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- ~m_SelfModifier.m_AuraParticle
particles/abilities/vampirebat/vampirebat_batcloud.vpcf→"" - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 m_mapImpactEffects = { default = { } } m_eAttachmentSourceType = "EAttachmentSource_Custom" m_strCustomAttachmentSource = "ability_cast" m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 5 keys }
{ m_flBulletSpeed = 10000 m_mapImpactEffects = { default = { } } m_eAttachmentSourceType = "EAttachmentSource_Custom" m_strCustomAttachmentSource = "ability_cast" m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" }
- ~m_SelfModifier.m_AuraParticle
- 6696–6701first dumped
