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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_vampirebat_steallife

Rakeability_vampirebat_steallifeOpen the ability page

55 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_vampirebat_steallife = {
_class = "ability_vampirebat_steallife"
_editor = {
folder_name = "Hero VampireBat"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_CastParticle = "particles/abilities/vampirebat/vampirebat_steallife_cast.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_ShootParticle = "particles/abilities/vampirebat/vampirebat_steallife_cast.vpcf"
m_bStartTrained = false
m_strShootSound = "Shiv.Dagger.Cast"
m_strSlashSound = "VampireBat.Rake.Cast"
m_DebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "debuff"
m_strParticleEffect = "particles/abilities/nano/nano_ultimate_target_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechArmorDamageReduction"
]
}
m_ImpactParticle = ""
m_mapWeaponInfos =
m_projectileInfo =
m_strAbilityImage = "file://{images}/hud/abilities/vampirebat/vampirebat_rake.psd"
m_FloatingModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_AG2BaseState = {
m_nPriority = 0
m_strParamName = ""
}
m_AG2HeroState = {
m_nPriority = 2
m_strParamName = "vampirebat_floating"
}
_my_subclass_name = "floatingmodifier"
}
m_strFloatEndSound = "VampireBat.Umbrella.Flight.End"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strFloatLoopSound = "VampireBat.Umbrella.Flight.Lp"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_strFloatStartSound = "VampireBat.Umbrella.Flight.Start"
m_strHitConfirmSound = "VampireBat.Rake.Hit.Confirm"
m_vecAbilityUpgrades =
m_BonusImpactParticle = "particles/abilities/shiv/shiv_thrown_shiv_impact.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "Bounds_IgnoreObscureBlockers"
m_flNearbySweepOffset = -59
m_flNearbySweepRadius = 78
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "vampirebat_rake"
m_strKillConfirmSound = "VampireBat.Rake.Kill.Confirm.Heal"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING"
m_DamageTargetParticle = "particles/abilities/vampirebat/vampirebat_steallife_dmg.vpcf"
m_flTargetingConeAngle = 140
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_CastLifeLeechParticle = "particles/abilities/vampirebat/vampirebat_steallife_leech.vpcf"
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_Rake"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_bUseCameraOffsetsForCone = false
m_flTargetingConeHalfWidth = 10
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_MELEE_DISABLED"
m_bCollectNearbyTargetsWithCone = true
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.2
      		m_bCanCrit = true
      		m_bCanZoom = true
      		m_bSpinsUp = false
      		m_flZoomFOV = 70
      		m_bIsSemiAuto = false
      		m_nRecoilSeed = 0
      		m_flBuildUpRate = -1
      		m_flBulletSpeed = 3000
      		m_flRecoilSpeed = 1
      		m_strShootSound = ""
      		m_flBulletRadius = 20
      		m_flCritBonusEnd = 1
      		m_strReloadSound = ""
      		m_strSpinUpSound = ""
      		m_strZoomInSound = ""
      		m_NpcAimingSpread = 0
      		m_VerticallRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_flSpinDecayRate = 0
      		m_flVerticalPunch = 1
      		m_strZoomOutSound = ""
      		m_HorizontalRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_flCritBonusStart = 1
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_strSpinDownSound = ""
      		m_flHorizontalPunch = 0.5
      		m_flScatterYawScale = 1
      		m_strFirstShotSound = ""
      		m_strReloadEndSound = ""
      		m_vecScatterOffsets = []
      		m_flMaxSpinCycleTime = -1
      		m_flSpinIncreaseRate = 0
      		m_flZoomFOV_Relative = -5
      		m_strBulletWhizSound = ""
      		m_strSpinUpLoopSound = ""
      		m_flAutoReplenishClip = 0
      		m_flCritBonusEndRange = 0
      		m_strShotReleaseSound = ""
      		m_bReloadSingleBullets = false
      		m_flBulletGravityScale = 0
      		m_flBulletWhizDistance = 150
      		m_flPenetrationPercent = 100
      		m_flSpreadPenaltyDecay = 3
      		m_strBulletImpactSound = ""
      		m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      		m_flBulletRadiusVsWorld = 0
      		m_flCritBonusStartRange = 0
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 1
      		m_flRecoilRecoverySpeed = 1
      		m_strBulletLoopingSound = ""
      		m_strWeaponImpactEffect = ""
      		m_flCritBonusAgainstNPCs = 0.2
      		m_szMuzzleFlashEffectName = ""
      		m_AimingShootSpreadPenalty = 0
      		m_flReloadMoveSpeedPercent = 1
      		m_bApplySpreadToFirstPellet = false
      		m_flShootSpreadPenaltyDecay = 1
      		m_flShootingUpSpreadPenalty = 0
      		m_strCustomAttachmentSource = "ability_cast"
      		m_flPelletScatterSpreadFactor = 0.5
      		m_flRecoilRecoveryDelayFactor = 1
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/abilities/vampirebat/vampirebat_dagger_proj.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = -1
      		m_bReloadSingleBulletsAllowCancel = false
      		m_strLocalPlayerBulletImpactSound = ""
      		m_szSelfBulletTravelTracerParticle = ""
      		m_bUseDesatForFriendlyNonHeroTracer = true
      		m_flExplosionDamageScaleAtMaxRadius = 0.3
      		m_flReloadSingleBulletsInitialDelay = 0
      		m_bReloadUseActiveWeaponInfoDuration = false
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = ""
      	}
      }
    • +m_strFloatEndSoundVampireBat.Umbrella.Flight.End
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strFloatLoopSoundVampireBat.Umbrella.Flight.Lp
    • +m_strFloatStartSoundVampireBat.Umbrella.Flight.Start
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • −m_WeaponInfo
      { 74 keys }
      {
      	m_Spread = 0.2
      	m_bCanCrit = true
      	m_bCanZoom = true
      	m_bSpinsUp = false
      	m_flZoomFOV = 70
      	m_bIsSemiAuto = false
      	m_nRecoilSeed = 0
      	m_flBuildUpRate = -1
      	m_flBulletSpeed = 3000
      	m_flRecoilSpeed = 1
      	m_strShootSound = ""
      	m_flBulletRadius = 20
      	m_flCritBonusEnd = 1
      	m_strReloadSound = ""
      	m_strSpinUpSound = ""
      	m_strZoomInSound = ""
      	m_NpcAimingSpread = 0
      	m_VerticallRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_flSpinDecayRate = 0
      	m_flVerticalPunch = 1
      	m_strZoomOutSound = ""
      	m_HorizontalRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_flCritBonusStart = 1
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_strSpinDownSound = ""
      	m_flHorizontalPunch = 0.5
      	m_flScatterYawScale = 1
      	m_strFirstShotSound = ""
      	m_strReloadEndSound = ""
      	m_vecScatterOffsets = []
      	m_flMaxSpinCycleTime = -1
      	m_flSpinIncreaseRate = 0
      	m_flZoomFOV_Relative = -5
      	m_strBulletWhizSound = ""
      	m_strSpinUpLoopSound = ""
      	m_flAutoReplenishClip = 0
      	m_flCritBonusEndRange = 0
      	m_strShotReleaseSound = ""
      	m_bReloadSingleBullets = false
      	m_flBulletGravityScale = 0
      	m_flBulletWhizDistance = 150
      	m_flPenetrationPercent = 100
      	m_flSpreadPenaltyDecay = 3
      	m_strBulletImpactSound = ""
      	m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      	m_flBulletRadiusVsWorld = 0
      	m_flCritBonusStartRange = 0
      	m_flIntraBurstCycleTime = 0
      	m_flPelletScatterFactor = 1
      	m_flRecoilRecoverySpeed = 1
      	m_strBulletLoopingSound = ""
      	m_strWeaponImpactEffect = ""
      	m_flCritBonusAgainstNPCs = 0.2
      	m_szMuzzleFlashEffectName = ""
      	m_AimingShootSpreadPenalty = 0
      	m_flReloadMoveSpeedPercent = 1
      	m_bApplySpreadToFirstPellet = false
      	m_flShootSpreadPenaltyDecay = 1
      	m_flShootingUpSpreadPenalty = 0
      	m_strCustomAttachmentSource = "ability_cast"
      	m_flPelletScatterSpreadFactor = 0.5
      	m_flRecoilRecoveryDelayFactor = 1
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/abilities/vampirebat/vampirebat_dagger_proj.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = -1
      	m_bReloadSingleBulletsAllowCancel = false
      	m_strLocalPlayerBulletImpactSound = ""
      	m_szSelfBulletTravelTracerParticle = ""
      	m_bUseDesatForFriendlyNonHeroTracer = true
      	m_flExplosionDamageScaleAtMaxRadius = 0.3
      	m_flReloadSingleBulletsInitialDelay = 0
      	m_bReloadUseActiveWeaponInfoDuration = false
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = ""
      }
  2. 6696–6701first dumped