What it inherits is already merged in: this is the entry as the game compiled it.
ability_viper_debuffdagger = {
_class = "ability_viper_debuffdagger"
_editor = {
folder_name = "Hero Viper"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_SlowModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = true
m_strHudIcon = ""
_my_subclass_name = "debuffdagger_debuff"
m_strParticleEffect = "particles/abilities/viper/viper_debuffdagger_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Viper.HookBlade.Cast"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_citadel_viper_stackingdebuff"
m_bIsHidden = false
_my_subclass_name = "debuff"
m_strParticleEffect = "particles/abilities/viper/viper_debuffdagger_stackingdebuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "modifier_viper_debuffdagger"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_ImpactParticle = "particles/abilities/viper/viper_hookblade_impact.vpcf"
m_mapWeaponInfos =
m_projectileInfo =
m_strAbilityImage = "file://{images}/hud/abilities/viper/viper_debuffdagger.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_strHitConfirmSound = "Viper.HookBlade.Impact"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "dagger_casting"
m_strWorldImpactSound = "Viper.HookBlade.Impact_Miss"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_TriggerButtonOverride = ""
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_dagger"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strCastAnimSequenceName = ""
m_strSelectionNameOverride = ""
m_TriggerButtonPreReqButton = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.5 m_flRange = 10000 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 1 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 4200 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 23 m_flCritBonusEnd = 1 m_reloadDuration = 0 m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strLowAmmoSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 2 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { default = { } } m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "Viper.HookBlade.Whizby" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_flSemiAutoCycleRate = -1 m_bReloadSingleBullets = false m_flBulletGravityScale = 0.2 m_flBulletWhizDistance = 200 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 5 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "Viper.HookBlade.Proj.Lp" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flDamageFalloffEndRange = -1 m_flDamageFalloffEndScale = 0 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = true m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = -1 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/abilities/viper/viper_debuffdagger_proj.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 86 keys }
{ m_Spread = 0.5 m_flRange = 10000 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 1 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 4200 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 23 m_flCritBonusEnd = 1 m_reloadDuration = 0 m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strLowAmmoSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 2 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { default = { } } m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "Viper.HookBlade.Whizby" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_flSemiAutoCycleRate = -1 m_bReloadSingleBullets = false m_flBulletGravityScale = 0.2 m_flBulletWhizDistance = 200 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 5 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "Viper.HookBlade.Proj.Lp" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flDamageFalloffEndRange = -1 m_flDamageFalloffEndScale = 0 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = true m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = -1 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/abilities/viper/viper_debuffdagger_proj.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/viper_hook_dagger.webm
- +m_mapWeaponInfos
- 6696–6701first dumped
