Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_werewolf_frenzy

Go For The Throatcitadel_ability_werewolf_frenzyOpen the ability page

44 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_werewolf_frenzy = {
_class = "citadel_ability_werewolf_frenzy"
_editor = {
folder_name = "Hero Werewolf"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_AreaParticle = "particles/abilities/werewolf/werewolf_transform_bite.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = true
m_ChargeParticle = "particles/abilities/werewolf/werewolf_transform_bite_cast.vpcf"
m_TargetModifier = {
_class = "modifier_drifter_rend_bullet_lifesteal"
m_bIsHidden = true
_my_subclass_name = "modifier_drifter_rend_bullet_lifesteal"
m_sLocalizationName = "modifier_drifter_rend_bullet_lifesteal"
m_strParticleEffect = "particles/upgrades/tech_resist_debuff.vpcf"
m_strParticleEffectConfig = ""
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/werewolf/werewolf_bite.psd"
m_strAG2SourceName = "werewolf_transform_ability_go_for_the_throat"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Werewolf.Bite.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_strHitConfirmSound = "Werewolf.Bite.Hit"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "30"
m_strPropertyName = "Damage"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "25"
m_strPropertyName = "LifeStealPercentOnHit"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "4"
m_strPropertyName = "MissingHealthDamagePercentage"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_go_for_the_throat_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING"
m_TargetDamageParticle = "particles/abilities/werewolf/werewolf_transform_bite_impact.vpcf"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = 0
m_strCSSClass = "melee_damage"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
m_flStatScale = 1.5
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ELightMeleeDamage"
}
m_bIsAbilityDamageProperty = true
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "6.5"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "7.5m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
TargetingConeAngle = { // Attack Angle
m_strValue = "40"
m_strCSSClass = "distance"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
ResetCooldownOnKill = {
m_strValue = "0"
}
LifeStealPercentOnHit = {
m_strValue = "40"
m_strCSSClass = "healing"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "lifestealsf"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityUnitTargetLimit = {
m_strValue = "16"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0.5"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
MissingHealthDamagePercentage = {
m_strValue = "6"
m_strCSSClass = "melee_damage"
m_subclassScaleFunction = {}
m_bIsAbilityDamageProperty = true
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_werewolf_frenzy_desc" // Deal {g:citadel_inline_attribute:'MeleeDamage'} to all enemies in front of you, receiving a {g:citadel_inline_attribute:'Heal'} for a portion of the damage dealt. The damage is increased the lower health they have.
m_vecBasicProperties = []
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
1{
m_strImportantProperty = "MissingHealthDamagePercentage"
}
2{
m_strImportantProperty = "LifeStealPercentOnHit"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_bUseCameraOffsetsForCone = false
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction = "ability_go_for_the_throat_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_strPointBlankSweetenerSound = ""
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bCollectNearbyTargetsWithCone = true
m_bShowTargetingPreviewWhileCasting = true
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPath""
  2. 6696–6701first dumped