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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6736 (Oct 02 2026), not the latest

ability_werewolf_hunt

ability_werewolf_huntOpen the ability page

37 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_werewolf_hunt = {
_class = "ability_werewolf_hunt"
_editor = {
folder_name = "Hero Werewolf"
}
_multibase = [
]
m_iMaxLevel = 1
m_strCSSClass = "detentionRounds"
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/phalanx_beef.psd"
m_AuraHumanModifier = {
_class = "modifier_base_aura"
m_bIsHidden = true
_my_subclass_name = "humanaura"
m_strParticleEffect = "particles/abilities/kali/kali_speed_boost_buff.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_base"
_my_subclass_name = "allybuff"
m_strParticleEffect = "particles/abilities/kali/kali_speed_boost_buff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
]
}
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL"
m_AuraWerewolfModifier = {
_class = "modifier_werewolf_huntaura_werewolf"
m_bIsHidden = true
m_eLosCheck = "Bounds"
m_sExpiredSound = "Ability.A1.SiphonLife.End"
_my_subclass_name = "huntaura_werewolf"
m_strParticleEffect = "particles/abilities/abrams/abrams_siphon_life_buff.vpcf"
m_sAmbientLoopingSound = "Ability.A1.SiphonLife.Loop"
m_modifierProvidedByAura = {
m_bIsHidden = true
_my_subclass_name = "fear"
}
m_flAuraTargetingConeAngle = 100
m_flAuraTargetingConeHalfWidth = 80
}
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = "5"
}
Radius = { // Radius
m_strValue = "20m"
}
TickRate = {
m_strValue = "0.1m"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BuffDuration = { // Buff Duration
m_strValue = "8"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "durationsf"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "2m"
m_strCSSClass = "move_speed"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
AbilityCooldown = { // Cooldown
m_strValue = 127
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.4"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "1"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_werewolf_hunt_desc"
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "BuffDuration"
}
1{
m_strImportantProperty = "BonusMoveSpeed"
}
]
}
]
}
]
}
m_SelfBuffHumanModifier = {
_class = "modifier_base"
_my_subclass_name = "selfbuff_human"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
]
}
m_mapDependentAbilities = {
citadel_weapon_werewolf_claws = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers = []
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_cameraSequenceCastStart = {
m_nPriority = 2
m_vecFOVOperations = []
m_vecDistanceOperations = [
0{
m_flSpringTarget = 15
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_bValuesAreRelative = true
}
]
}
m_SelfBuffWerewolfModifier = {
_class = "modifier_base"
_my_subclass_name = "selfbuff_werewolf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
]
}
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_cameraSequenceCastComplete = {
m_vecDistanceOperations = [
0{
m_bApproachDefault = true
}
]
}
m_cameraSequenceChannelStart = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = 180
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 10
m_bValuesAreRelative = true
}
1{
m_flDelay = 1
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_AuraWerewolfModifier.m_eLosCheckELOSCheck_Bounds→Bounds
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped