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Up to date with Steam · checked 12s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_wrecker_ultimate

Magnetic Fluxability_wrecker_ultimateOpen the ability page

32 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_wrecker_ultimate = {
_class = "ability_wrecker_ultimate"
_editor = {
folder_name = "Hero Wrecker"
}
_multibase = [
]
m_HUDPanel = {}
m_iMaxLevel = 1
m_iUpdateTime = 1641924609
m_BeamParticle = "particles/abilities/wrecker/wrecker_ultimate_beam.vpcf"
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = false
m_ActiveModifier = {
_class = "modifier_wrecker_ultimate"
m_GrabSound = "Wrecker.Wrecking.Crew.Grab"
m_ThrowSound = "Wrecker.Wrecking.Crew.Throw"
m_sStartSound = ""
m_sExpiredSound = "Wrecker.Wrecking.Crew.End"
_my_subclass_name = "modifier_wrecker_ultimate_subclass"
m_EnemyGrabModifier = {
_class = "modifier_wrecker_ultimate_grab_enemy"
_my_subclass_name = "modifier_wrecker_ultimate_grab_enemy"
m_sLocalizationName = "wrecker_ultimate_grab_debuff"
m_bDurationReducible = false
m_EnemyHeroGrabEffect = "particles/abilities/wrecker/wrecker_ultimate_grab.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_EnemyHeroStasisEffect = "particles/abilities/wrecker/wrecker_ultimate_grab_debuff.vpcf"
m_bReverseHudProgressBar = false
}
m_GrabRangeParticle = "particles/abilities/wrecker/wrecker_ultimate_aoe.vpcf"
m_EnemyThrowModifier = {
_class = "modifier_wrecker_ultimate_throw_enemy"
_my_subclass_name = "modifier_wrecker_ultimate_throw_enemy"
}
m_InvincibleModifier = {
_class = "modifier_wrecker_ultimate_invincible"
_my_subclass_name = "wrecker_invincible"
m_nEnabledStateMask = "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN | MODIFIER_STATE_IGNORE_BULLETS | MODIFIER_STATE_IGNORE_MELEE"
m_strParticleStatusEffect = "particles/status_fx/status_fx_yamato_shadow_form.vpcf"
}
m_EnemyDamageModifier = {
_class = "modifier_damage_on_hit_ground"
_my_subclass_name = "modifier_wrecker_ultimate_damage_enemy"
}
m_sAmbientLoopingSound = ""
}
m_ChargeParticle = "particles/abilities/wrecker/wrecker_ultimate_charge.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/wrecker/wrecking_crew.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "10m"
m_strPropertyName = "BeamLength"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = -38
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1"
m_strPropertyName = "Invulnerable"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties = {
BeamWidth = { // Beam Width
m_strValue = "40"
}
GrabRange = {
m_strValue = "5m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "GrabRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
PullSpeed = {
m_strValue = "800"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
AccelSpeed = {
m_strValue = "2400"
}
BeamLength = { // Beam Length
m_strValue = "20m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BeamLength_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
GrabDamage = {
m_strValue = "0"
m_strCSSClass = "damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.609336
_my_subclass_name = "GrabDamage_scale_function"
}
}
HoldHeight = {
m_strValue = "120"
}
ThrowSpeed = {
m_strValue = "500"
}
ThrowDamage = {
m_strValue = "160"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.487469
_my_subclass_name = "ThrowDamage_scale_function"
}
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
HoldDistance = {
m_strValue = "2m"
}
Invulnerable = {
m_strValue = "0"
}
StunDuration = { // Stun Duration
m_strValue = "1.5"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "StunDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
TrackingSpeed = {
m_strValue = "70"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 170
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
TimeUntilStasis = {
m_strValue = "0.5"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "1.0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "5m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "5"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_WreckerUlt"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped