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Modding Database

Up to date with Steam · checked 31s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_fissure_wall

Spectral Wallcitadel_ability_fissure_wallOpen the ability page

41 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_fissure_wall = {
_class = "citadel_ability_fissure_wall"
_editor = {
folder_name = "Hero Forge"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1685732973
m_SlowModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
m_sStartSound = ""
_my_subclass_name = "slow"
m_sLocalizationName = "movement_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_WallModifier =
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Forge.FissureWall.Cast"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/engineer_fissure_2.psd"
m_EnemyWallParticle = "particles/abilities/engineer/engineer_wall_deploy_enemy.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strApplySlowSound = "Forge.FissureWall.ApplySlow"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_strWallRemoveSound = "Forge.FissureWall.End"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_WallTravelSoundLoop = "Forge.FissureWall.Travel.Lp"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE"
m_FriendlyWallParticle = "particles/abilities/engineer/engineer_wall_deploy.vpcf"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapDependentAbilities = {
citadel_ability_fissure_wall_cancel = null
citadel_ability_fissure_wall_trigger = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_Fissure"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_SILENCED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strHitConfirmationSound = "Forge.FissureWall.Hit"
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • ~m_SlowModifier.m_sStartSoundForge.FissureWall.ApplySlow→""
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strApplySlowSoundForge.FissureWall.ApplySlow
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_forge_fissure_wall.webm
  2. 6696–6701first dumped