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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6701 (Sep 25 2026), not the latest

citadel_ability_flying_strike

Flying Slashcitadel_ability_flying_strikeOpen the ability page

69 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_flying_strike = {
_class = "citadel_ability_flying_strike"
_editor = {
folder_name = "Hero Yamato"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo =
m_flDashSpeed = 1200
m_iUpdateTime = 1643091758
m_BuffModifier =
m_LeapParticle = "particles/abilities/yamato/yamato_flying_strike_start.vpcf"
m_SlowModifier =
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Yamato.A2.FlyingStrike.Cast"
m_SlashParticle = "particles/abilities/yamato/yamato_flying_strike_hit.vpcf"
m_bStartTrained = false
m_flJumpAirDrag = 4
m_strFlyingLoop = "Yamato.A2.FlyingStrike.Flying.Lp"
m_ImpactParticle = "particles/abilities/yamato/yamato_flying_strike_impact.vpcf"
m_flGrappleSpeed = 2000
m_projectileInfo = {}
m_strGrappleLoop = "Yamato.A2.FlyingStrike.Projectile.Lp"
m_strStartAttack = "Yamato.A2.FlyingStrike.Attack"
m_curveSpeedScale =
m_previewParticle = "particles/abilities/yamato/yamato_flying_strike_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/yamato/yamato_flying_strike.psd"
m_strSelectedSound = "Yamato.A2.FlyingStrike.Select"
m_flBossDamageScale = 1
m_flJumpAirSpeedMax = 20
m_strCastDelaySound = ""
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_flJumpFallSpeedMax = 1
m_nAbilityPointsCost = 0
m_strGrappleHitWorld = "Ability.Bebop.Hook.ImpactGeo"
m_strUnselectedSound = "Yamato.A2.FlyingStrike.Unselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flAngleToSpeedScale = [
00
145
21
30.5
]
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strGrappleHitTarget = "Yamato.A2.FlyingStrike.Hook"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/yamato_flying_strike.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST"
m_EnemyGrappleParticle = "particles/abilities/yamato/yamato_flying_strike_rope_tracer.vpcf"
m_cameraSequenceFlying = {
m_vecFOVOperations = []
m_vecTargetPosOperations = [
0{
m_flLagTime = 0.2
m_flLagMaxSpeed = 400
m_eCameraOperation = "k_ECameraOp_Lag"
m_flLagMinDuration = 0
m_flLagSpringStrength = 2.3
}
]
}
m_flTargetingConeAngle = 20
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strGrappleHitNothing = "Ability.Bebop.Hook.Miss"
m_strSelectedLoopSound = "Yamato.A2.FlyingStrike.Select.Lp"
m_AbilityTooltipDetails =
m_GrappleTargetModifier =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_FlyingStrike"
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_OUT_OF_GAME | MODIFIER_STATE_IS_ASLEEP"
m_cameraSequenceTeleport = {
m_vecTargetPosOperations = [
0{
m_eCameraOperation = "k_ECameraOp_Spring"
}
]
}
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flGrappleShotFloatTime = 0.25
m_strStartFlyingToTarget = "Yamato.A2.FlyingStrike.Jump"
m_cameraSequenceAttacking = {
m_vecDistanceOperations = []
}
m_flAnimToStrikePointTime = 0.5
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_BulletGrappleTracerParticle = "particles/abilities/yamato/yamato_flying_strike_rope_tracer.vpcf"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flFlyingCloseEnoughToTarget = 100
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flGrappleShotDelayToFlyOnHit = 0.25
m_flVelocityTurnSpringStrength = 20
m_bShowTargetingPreviewWhileCasting = true
}

History

  1. 6736–6745changed
    • ±m_nAbilityTargetTypes+CITADEL_UNIT_TARGET_HERO_ENEMY+CITADEL_UNIT_TARGET_TROOPER_ENEMY+CITADEL_UNIT_TARGET_BOSS_ENEMY+CITADEL_UNIT_TARGET_PROP_ENEMY+CITADEL_UNIT_TARGET_MINION_ENEMY+CITADEL_UNIT_TARGET_CREEP_ENEMY−CITADEL_UNIT_TARGET_ALL_ENEMY
  2. 6722–6731changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flRange = 10000
      		m_iClipSize = 1
      		m_flBulletSpeed = 4000
      		m_flBulletRadius = 32
      		m_flBulletLifetime = 1
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_vecScatterOffsets = 
      		[
      			[ 0, 0 ],
      			[ 1, 0 ],
      			[ -1, 0 ],
      		]
      		m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      		m_flBulletGravityScale = 0.3
      		m_flPelletScatterFactor = 2
      		m_strBulletLoopingSound = "Yamato.A2.FlyingStrike.Projectile.Lp"
      		m_strWeaponImpactEffect = ""
      		m_flDamageFalloffEndRange = -1
      		m_szMuzzleFlashEffectName = ""
      		m_bHitOnceAcrossAllBullets = true
      		m_flDamageFalloffStartRange = -1
      		m_szBulletTravelTracerParticle = "particles/abilities/shiv/shiv_thrown_shiv.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[1].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_bRequiresAbilityUpgradetrue
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[1].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_bRequiresAbilityUpgradetrue
    • +m_strHitConfirmationSoundYamato.A2.FlyingStrike.Hit
    • −m_WeaponInfo
      { 18 keys }
      {
      	m_flRange = 10000
      	m_iClipSize = 1
      	m_flBulletSpeed = 4000
      	m_flBulletRadius = 32
      	m_flBulletLifetime = 1
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      			m_strSound = "Orion.Charged.Shot.Proj.Impact"
      		}
      	}
      	m_vecScatterOffsets = 
      	[
      		[ 0, 0 ],
      		[ 1, 0 ],
      		[ -1, 0 ],
      	]
      	m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      	m_flBulletGravityScale = 0.3
      	m_flPelletScatterFactor = 2
      	m_strBulletLoopingSound = "Yamato.A2.FlyingStrike.Projectile.Lp"
      	m_strWeaponImpactEffect = ""
      	m_flDamageFalloffEndRange = -1
      	m_szMuzzleFlashEffectName = ""
      	m_bHitOnceAcrossAllBullets = true
      	m_flDamageFalloffStartRange = -1
      	m_szBulletTravelTracerParticle = "particles/abilities/shiv/shiv_thrown_shiv.vpcf"
      	m_strLocalPlayerBulletImpactSound = "Orion.Charged.Shot.Proj.Impact"
      }
    • −m_strGrappleHitWorldAbility.Bebop.Hook.ImpactGeo
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/yamato_flying_strike.webm
    • −m_strGrappleHitNothingAbility.Bebop.Hook.Miss
  3. 6696–6701first dumped