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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_healing_slash

Crimson Slashcitadel_ability_healing_slashOpen the ability page

50 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_healing_slash = {
_class = "citadel_ability_healing_slash"
_editor = {
folder_name = "Hero Yamato"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1701290969
m_BuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "healing_slash_buff_modifier"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BuffMeleeDamage"
]
}
m_CastParticle = "particles/abilities/yamato/yamato_crimson_slash_preview.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "debuff"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"FireRateSlow"
]
}
m_ImpactParticle = "particles/abilities/yamato/yamato_crimson_slash_hit.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/yamato/yamato_crimson_slash.psd"
m_flMaxAttackAngle = 65
m_remapAngleToTime = [
0-45
145
20
30
]
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Yamato.CrimsonSlash.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flBackswingDuration = 0
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "healing_slash_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_HealingSlashParticle = "particles/abilities/yamato/yamato_crimson_slash.vpcf"
m_flTargetingConeAngle = 25
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_HealingSlashSwordGlow = "particles/abilities/yamato/yamato_crimson_slash_blade_glow.vpcf"
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_HealingSlash"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction = ""
m_cameraSequenceCastStart = {
m_bIsEmpty = false
m_strToken = ""
m_vecFOVOperations = []
m_vecDistanceOperations = []
m_vecTargetPosOperations = []
m_vecVertOffsetOperations = []
m_vecHorizOffsetOperations = []
}
m_strHitConfirmationSound = "Yamato.CrimsonSlash.Hit"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction = ""
m_cameraSequenceCastComplete = {
m_vecDistanceOperations = []
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCasting = true
m_bEndCastStartSequenceOnCastComplete = true
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSoundYamato.CrimsonSlash.Hit
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/yamato_healing_slash.webm
  2. 6696–6701first dumped