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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6728 (Oct 01 2026), not the latest

citadel_ability_hornet_leap

Flightcitadel_ability_hornet_leapOpen the ability page

48 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_hornet_leap = {
_class = "citadel_ability_hornet_leap"
_editor = {
folder_name = "Hero Hornet"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = []
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/citadel_ability_hornet_leap.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "leaping"
m_bReverseProgress = true
}
]
}
m_flAirDrag = 1.5
m_iMaxLevel = 1
m_iUpdateTime = 1707519913
m_CastParticle = "particles/abilities/hornet/hornet_leap_cast.vpcf"
m_DustParticle = "particles/abilities/hornet/hornet_leap.vpcf"
m_LeapModifier =
m_eAbilityType = "EAbilityType_Signature"
m_flLaunchTime = 0.5
m_TrailParticle = "particles/abilities/hornet/hornet_leap_buff_trail.vpcf"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_flLaunchAirDrag = 2
m_strAbilityImage = "file://{images}/hud/abilities/hornet/vindicta_flight.psd"
m_strChannelSound = "Vindicta.Leap.Cast"
m_strAG2SourceName = "vindicta_ability_flight"
m_KillCheckModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_flDuration = 1
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
_my_subclass_name = "killcheck_modifier"
m_bCasterCountsAsAssister = false
}
m_flAirAcceleration = 2.5
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_bUsesFlightControls = true
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_strAG2CastingAction = "ability_flight_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_Flight"
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_PULLDOWN_TO_GROUND"
m_strAG2ChannelingAction = "ability_flight_channeling"
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flMoveSpeedAboveBaseScale = 0.5
m_strAG2CastCompletedAction = ""
m_flVerticalMoveSpeedPercent = 1
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • ~m_LeapModifier.m_sExpiredSoundAbility.Hornet.Leap.Expire→Vindicta.Leap.Expire
    • ~m_LeapModifier.m_sAmbientLoopingSoundAbility.Hornet.Leap.Lp→Vindicta.Leap.Lp
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_strChannelSoundAbility.Hornet.Leap.Cast→Vindicta.Leap.Cast
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/hornet_flight.webm
  2. 6696–6701first dumped