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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6728 (Oct 01 2026), not the latest

citadel_ability_hornet_snipe

Assassinatecitadel_ability_hornet_snipeOpen the ability page

54 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_hornet_snipe = {
_class = "citadel_ability_hornet_snipe"
_editor = {
folder_name = "Hero Hornet"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml"
m_strContext = "snipe_power"
m_strAdditionalClasses = ""
}
]
}
m_ScopeFoV = [
030
]
m_iMaxLevel = 1
m_strZoomIn = "Hornet.Assassinate.Zoom.In"
m_strZoomOut = "Hornet.Assassinate.Zoom.Out"
m_iUpdateTime = 1647302636
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = "Hornet.Assassinate.Cast"
m_SnipeModifier = {
_class = "modifier_citadel_hornet_snipe"
m_bIsHidden = true
_my_subclass_name = "modifier_citadel_hornet_snipe"
m_sAmbientLoopingSound = ""
}
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_flFoVChangeTime = 0.15
m_strAbilityImage = "file://{images}/hud/abilities/hornet/hornet_assassinate.psd"
m_strAG2SourceName = "vindicta_ability_assassinate"
m_strSelectedSound = ""
m_GlowEnemyModifier = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_GlowParticle = "particles/status_fx/status_fx_hornet_snipe.vpcf"
_my_subclass_name = "modifier_low_health_glow"
m_bCasterCountsAsAssister = false
}
m_KillCheckModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
_my_subclass_name = "killcheck_modifier"
m_bCasterCountsAsAssister = false
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_LaserSightParticle = "particles/abilities/hornet/hornet_assassinate_laser_sight.vpcf"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Hornet.Assassinate.Zoom.Out"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flKillCheckDuration = 4
m_flScopeMinPowerFrac = 0.25
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strSnipeImpactSound = "Hornet.Assassinate.Impact"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strFullyChargedSound = "Mods.Weapon.Spellslinger.Proc"
m_strSelectedLoopSound = ""
m_AbilityTooltipDetails =
m_flMinScopeTimeToShoot = 0
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastButtonLocToken = "#AbilityButtonHint_AssassinateAttack"
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_hornet_snipe_kill_bonus"
_my_subclass_name = "modifier_hornet_snipe_kill_bonus"
m_vecAlwaysShowInStatModifierUI = [
0"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
]
}
]
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_flScopeTimeToFullPower = 1
m_AssassinateShotParticle = "particles/abilities/hornet/hornet_assassinate.vpcf"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_LaserSightParticleOwnerOnly = "particles/abilities/hornet/hornet_assassinate_laser_sight_player.vpcf"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_strBeamPointClosestLoopSound = "Hornet.Assassinate.Zoom.Lp"
m_AssassinateShotParticleOwnerOnly = "particles/abilities/hornet/hornet_assassinate_owner.vpcf"
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.WeaponDamageBonusPerKill.m_nRequiredUpgradeBitsWeapon Damage Per Kill""
    • ~m_SnipeModifier.m_sAmbientLoopingSoundHornet.Assassinate.Zoom.Lp→""
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • −m_GlowEnemyModifier.m_nEnabledStateMaskMODIFIER_STATE_ASSASSINATE_LOWHEALTH_TARGET
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_AutoIntrinsicModifiers
      [ 1 item ]
      [
      	{
      		_class = "modifier_hornet_snipe_kill_bonus"
      		_my_subclass_name = "modifier_hornet_snipe_kill_bonus"
      		m_vecAlwaysShowInStatModifierUI = [ "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" ]
      	},
      ]
    • +m_strBeamPointClosestLoopSoundHornet.Assassinate.Zoom.Lp
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/hornet_assassinate.webm
  2. 6696–6701first dumped