What it inherits is already merged in: this is the entry as the game compiled it.
citadel_ability_lash_down_strike = {
_class = "citadel_ability_lash_down_strike"
_editor = {
folder_name = "Hero Lash"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1667954121
m_DragModifier = {
_class = "modifier_drag"
m_bIsHidden = true
_my_subclass_name = "modifier_charge_drag_enemy"
m_flForwardOffset = 200
m_flForceDistScale = 10
m_flVerticalOffset = -200
m_strParticleEffect = ""
m_strScreenParticleEffect = ""
}
m_eAbilityType = "EAbilityType_Signature"
m_StompParticle = "particles/abilities/lash/lash_ground_strike_cone.vpcf"
m_bStartTrained = false
m_flTrackAmount = 330
m_ImpactModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
m_sStartSound = ""
_my_subclass_name = "modifier_slow_base"
m_sLocalizationName = "lash_down_strike_slow_modifier"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"EnemySlowPct"
]
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_flCollideRadius = 120
m_flMaxTurnAmount = 90
m_nGroundCrackGap = 5
m_previewParticle = "particles/abilities/lash/lash_death_slam_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/lash/lash_death_slam.psd"
m_ChargingParticle = "particles/abilities/lash/lash_ground_strike_aerial.vpcf"
m_StompLineParticle = "particles/abilities/lash/lash_ground_strike_v2_cone_line.vpcf"
m_flBossDamageScale = 1
m_flDamageWaveSpeed = 4000
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Lash.A1.GroundStrike.DownStrike.Start"
m_DownStrikeModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sStartSound = ""
_my_subclass_name = "modifier_lash_down_strike_embedded"
m_strParticleEffect = ""
m_sAmbientLoopingSound = "Lash.A1.Ground.Strike.Mod.Lp"
m_strScreenParticleEffect = "particles/abilities/lash/lash_final_strike_screen.vpcf"
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_StompExplosionSound = "Lash.A1.GroundStrike.Explosion"
m_StompImpactParticle = "particles/abilities/lash/lash_ground_strike_v2_cone.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "lash_ground_strike"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"
m_flDamageFrustumAngle = 120
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_AutoCastDelayModifier = {}
m_StompEnemyImpactSound = "Lash.GroundStrike.Hit"
m_TargetPreviewParticle = "particles/abilities/lash/lash_ground_strike_preview_cone_projection_v2.vpcf"
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_DownStrike"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_flGroupLengthTolerance = 100
m_strAG2ChannelingAction = "lash_ground_strike_channeling"
m_flDamageFrustumHalfWidth = 30
m_strAirCastAnimGraphParam = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "lash_ground_strike_cast_completed"
m_strFallCollideImpactSound = "Lash.GroundStrike.Fall.Collide"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_StompLineObstructedParticle = "particles/abilities/lash/lash_ground_strike_v2_cone_line_collision.vpcf"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_strGroundCastAnimGraphParam = ""
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_MOVEMENT_INPUT_DISABLED | MODIFIER_STATE_BUSY_WITH_ACTION"
m_flDamageTraceProbeStepUpHeight = 32
m_flDamageTraceProbeStepDownHeight = 128
}
History
- 6722–6745changed
- ~m_DragModifier._class
modifier_charge_drag_enemy→modifier_drag - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_ChargingParticle
particles/abilities/lash/lash_ground_strike_aerial.vpcf - +m_sCustomStackLabel
#CurrentBonus_label - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgrade
true - ±m_bitsPostCastEnabledStateMask
+MODIFIER_STATE_MOVEMENT_INPUT_DISABLED−MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/lash_ground_strike.webm
- ~m_DragModifier._class
- 6696–6701first dumped
