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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6728 (Oct 01 2026), not the latest

citadel_ability_melee_parry

Parrycitadel_ability_melee_parryOpen the ability page

36 keys · inherits from inherent_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_melee_parry = {
_class = "citadel_ability_melee_parry"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_empty.vxml"
m_strContext = "cooldown"
}
]
}
m_iMaxLevel = 1
m_eAbilityType = "EAbilityType_Innate"
m_flActiveTime = 0.75
m_strCastSound = "Player.Melee.Parry.Shared"
m_bStartTrained = true
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_flWhiffDuration = 1
m_strAG2SourceName = "parry"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_ActiveParryParticle = "particles/abilities/melee/melee_parry.vpcf"
m_ParryActiveModifier = {
_class = "modifier_citadel_parry"
_my_subclass_name = "modifier_citadel_parry"
m_strParticleEffect = ""
m_strParticleStatusEffect = ""
}
m_ParryVictimModifier = {
_class = "modifier_citadel_parried_stun"
_my_subclass_name = "modifier_citadel_parried_stun"
m_OnCreateResponse = {
m_nConcept = "TLK_CITADEL_INTERACT_WITH_ABILITY"
m_nSpeakerType = "MODIFIER_RR_SPEAKER_CASTER"
}
m_strParticleEffect = "particles/abilities/melee/melee_parry_debuff.vpcf"
m_bDurationReducible = false
}
m_flSuccessActiveTime = 0.3
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_flBossVictimCalmTime = 2.25
m_flParryEndVisualTime = 0.6
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
ParryMoveSpeed = {
m_strValue = "50"
}
AbilityCooldown = { // Cooldown
m_strValue = "4.5"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
m_flStatScale = "-1"
_my_subclass_name = "ParryCooldown_scale_function"
m_eSpecificStatScaleType = "EParryCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
ParriedStunTime = {
m_strValue = "2.75"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
VictimDamageTakenScale = {
m_strValue = "25"
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_ParryCooldownModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "parry_cooldown_display"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
}
m_ParryEndVisualModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "parry_end_visuals"
m_strParticleEffect = ""
m_nStatusEffectPriority = 0
m_strParticleStatusEffect = ""
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_SuccessfulParryParticle = "particles/abilities/melee/melee_parry_success.vpcf"
m_flBossVictimNoMeleeTime = 7
m_strSuccessfulParrySound = "Player.Melee.Parry.Success.Shared"
m_flMovementRestrictionTime = 0
m_ParryBossVictimCalmModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "boss_victim_calm"
m_nEnabledStateMask = "MODIFIER_STATE_AI_FORCE_CALM"
}
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_ParryBossVictimNoMeleeModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "boss_victim_no_melee"
m_nEnabledStateMask = "MODIFIER_STATE_MELEE_DISABLED"
}
m_SuccessfulAbilityParryParticle = "particles/upgrades/spellbreaker_parry_success.vpcf"
m_strSuccessfulParryTrooperSound = "Player.Melee.Parry.Trooper.Success"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_AbilityBehaviorsBits+CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT
    • +m_bitsInterruptingStatesMODIFIER_STATE_STUNNED
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped