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Up to date with Steam · checked 25s ago· Viewing build 6723 (Sep 30 2026), not the latest

citadel_ability_passive_beefy

Infernal Resiliencecitadel_ability_passive_beefyOpen the ability page

29 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_passive_beefy = {
_class = "citadel_ability_passive_beefy"
_editor = {
folder_name = "Hero Atlas"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1647302636
m_HealParticle = "particles/abilities/bull/bull_passive_beefy_heal.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/bull_beef.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "200"
m_strPropertyName = "BonusMaxHealth"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "18"
m_strPropertyName = "MeleeLifesteal"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "9"
m_strPropertyName = "RegenIncomingDamagePercent"
}
1{
m_strBonus = "20"
m_strPropertyName = "StatusResistancePercent"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMaxHealth = { // Max Health
m_strValue = "0"
m_strCSSClass = "health"
m_eStatsUsageFlags = "IntrinsicallyProvidedInAbility"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
MeleeLifesteal = { // Melee Lifesteal
m_strValue = "0"
m_strCSSClass = "healing"
m_eDisplayType = "EBulletLifesteal"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BulletLifestealPercent_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
NonHeroHealPct = {
m_strValue = "40"
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BonusHealthRegen = { // Health Regen
m_strValue = "1"
m_strCSSClass = "health"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND"
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
RegenDamageInterval = {
m_strValue = "1.0"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
StatusResistancePercent = { // Debuff Resist
m_strValue = "0"
m_strCSSClass = "duration"
m_eDisplayType = "EDebuffResist"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_STATUS_RESISTANCE"
}
RegenIncomingDamagePercent = { // Damage Regenerated
m_strValue = "13"
m_strCSSClass = "healing"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "RegenIncomingDamagePercent_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
RegenIncomingDamageDuration = { // Regeneration Time
m_strValue = "20"
m_strCSSClass = "duration"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#citadel_ability_passive_beefy_desc" // Gain bonus defensive attributes. Taking damage grants temporary {g:citadel_inline_attribute:'Regen'} for a portion of the damage taken.
m_vecBasicProperties = [
0"BonusHealthRegen"
1"BonusMaxHealth"
2"MeleeLifesteal"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "RegenIncomingDamagePercent"
}
1{
m_strImportantProperty = "RegenIncomingDamageDuration"
}
]
m_strPropertiesTitleLocString = "#ability_header_passive" // Passive:
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_infernal_resilience_melee"
m_bIsHidden = true
m_HitParticle = "particles/upgrades/melee_lifestrike_impact.vpcf"
m_SwingParticle = "particles/upgrades/melee_lifestrike.vpcf"
_my_subclass_name = "modifier_infernal_resilience_melee"
m_vecProcDamageTypes = [
0"CITADEL_DAMAGETYPE_MELEE"
]
}
1{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealthRegen"
1"BonusMaxHealth"
2"StatusResistancePercent"
]
}
]
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.BonusHealthRegen.m_eStatsUsageFlagsHealth RegenIntrinsicallyProvidedInAbility→""
    • −m_mapAbilityProperties.BulletResist0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_AutoIntrinsicModifiers[modifier_intrinsic_base].m_vecAutoRegisterModifierValueFromAbilityPropertyName+BonusHealthRegen+BonusMaxHealth
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/atlas_beefiness.webm
  2. 6696–6701first dumped