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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6723 (Sep 30 2026), not the latest

citadel_ability_power_slash

Power Slashcitadel_ability_power_slashOpen the ability page

57 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_power_slash = {
_class = "citadel_ability_power_slash"
_editor = {
folder_name = "Hero Yamato"
}
_multibase = [
]
m_HUDPanel =
m_flAirDrag = 3
m_iMaxLevel = 1
m_iUpdateTime = 1686678287
m_CastParticle = "particles/abilities/yamato/yamato_power_slash_charge.vpcf"
m_SlowModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "slow"
m_sLocalizationName = "movement_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_strSlashSound = "Yamato.A1.PowerSlash.Cast"
m_strStartSound = "Yamato.A1.PowerSlash.Start"
m_ImpactParticle = "particles/abilities/yamato/yamato_power_slash_impact.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strWhizbySound = "Yamato.A1.PowerSlash.Whizby"
m_PowerUpParticle = "particles/abilities/yamato/yamato_power_slash_pulse.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/yamato/yamato_power_slash.psd"
m_flBossDamageScale = 1
m_flMaxPowerPadding = 0
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Yamato.A1.PowerSlash.Select"
m_strPowerUp1Sounds = "Yamato.A1.PowerSlash.PowerupTick01"
m_strPowerUp2Sounds = "Yamato.A1.PowerSlash.PowerupTick02"
m_strPowerUp3Sounds = "Yamato.A1.PowerSlash.PowerupTick03"
m_strSlashFullSound = "Yamato.A1.PowerSlash.Cast.Max"
m_PowerSlashParticle = "particles/abilities/yamato/yamato_blade_dash.vpcf"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flCoverLOSBackDist = 200
m_nAbilityPointsCost = 0
m_strHitConfirmSound = "Yamato.A1.PowerSlash.Hit"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flEffectGroundTrace = 32
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "powerslash_casting"
m_vecLongEffectOffset = [
00
110
2-20
]
m_vecPlayerLeftOffset = 30
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_PowerSlash"
m_PowerSlashFullParticle = "particles/abilities/yamato/yamato_blade_dash_full.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction = "powerslash_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flStartPosTestCapsuleLength = 100
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_UnstoppableWhileCastingModifier =
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_strWhizbySoundYamato.PowerSlash.Whizby→Yamato.A1.PowerSlash.Whizby
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_strHitConfirmSoundYamato.PowerSlash.HitConfirmation→Yamato.A1.PowerSlash.Hit
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/yamato_power_slash.webm
  2. 6696–6701first dumped