What it inherits is already merged in: this is the entry as the game compiled it.
citadel_ability_shieldedsentry = {
_class = "citadel_ability_shieldedsentry"
_editor = {
folder_name = "Hero Forge"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1676844248
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Forge.Turret.Cast"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "modifier_forge_mini_turret_debuff"
m_sLocalizationName = "modifier_forge_mini_turret_debuff"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
m_strSmallIconCssClass = "slowed"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"MoveSlowPercent"
]
}
m_InnateModifier = {
_class = "modifier_forge_mini_turret_innate_modifier"
_my_subclass_name = "modifier_forge_mini_turret_innate_modifier"
}
m_deploymentInfo = {
m_bPlaceFlat = 1
m_bGroundCheck = 1
m_previewModel = "models/heroes_wip/mcginnis/turret/turret.vmdl"
m_previewParticle = "particles/abilities/mcginnis/mcginnis_sentry_deploy_preview.vpcf"
m_bRequiresUpNormal = 1
m_strExtraBodygroup = "Range_Markers"
m_bDownCheckIgnoreLos = true
m_flPreviewModelScale = 0.8
m_flGroundCheckHeightOffset = 800
m_flGroundCheckHeightOffsetDown = 2500
m_strPreviewParticleEffectConfig = "preview"
}
m_mapWeaponInfos =
m_projectileInfo = {
m_flSpeed = 600
m_particle = "particles/abilities/mcginnis/mcginnis_sentry_deploy_projectile.vpcf"
m_nBehaviors = "PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire"
m_bHideImpactParticle = 1
m_bHideWarningParticle = 1
m_flProjectileModelScale = 0.5
}
m_previewParticle = ""
m_strAbilityImage = "file://{images}/hud/abilities/engineer_turret.psd"
m_strSelectedSound = "Forge.Turret.Select"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Forge.Turret.Unselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_sentry_casting"
m_strChannelLoopSound = "Forge.Turret.Place"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_TRAINING_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSubCastUICSSClass = "subcast_mcginnis_turret"
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_Sentry"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_flDamageFalloffEndScale = 0.65
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAG2CastCompletedAction = ""
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 1 m_flRange = 2500 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 35 m_iClipSize = -1 m_flCycleTime = 0.3125 m_flBulletSpeed = 60000 m_flRecoilSpeed = 1 m_strShootSound = "Forge.Turret.Shoot" m_StandingSpread = 1.5 m_flBulletDamage = 12.5 m_flBulletRadius = 3 m_flCritBonusEnd = 1.65 m_reloadDuration = 1.5 m_VerticallRecoil = { m_Range = [ -0.2, 0.2 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_HorizontalRecoil = { m_Range = [ -0.1, 0.1 ] m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { wood = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_flZoomFOV_Relative = -40 m_strBulletWhizSound = "Base.Bullet.Whizby" m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flRecoilRecoverySpeed = 10 m_strWeaponImpactEffect = "particles/weapon_fx/mcginnis/mcginnis_sentry_tracer_impact.vpcf" m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 1377.95 m_flDamageFalloffEndScale = 0.65 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/mcginnis/mcginnis_sentry_muzzle_flash.vpcf" m_flDamageFalloffStartRange = 787.402 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 2 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "muzzle_fx" m_flShootSpreadPenaltyPerShot = 0 m_szBulletTravelTracerParticle = "particles/weapon_fx/mcginnis/mcginnis_sentry_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default" m_bUseDesatForFriendlyNonHeroTracer = true m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default" } } - +m_sCustomStackLabel
#CurrentBonus_label - +m_strSubCastUICSSClass
subcast_mcginnis_turret - −m_WeaponInfo
{ 57 keys }
{ m_Spread = 1 m_flRange = 2500 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 35 m_iClipSize = -1 m_flCycleTime = 0.3125 m_flBulletSpeed = 60000 m_flRecoilSpeed = 1 m_strShootSound = "Forge.Turret.Shoot" m_StandingSpread = 1.5 m_flBulletDamage = 12.5 m_flBulletRadius = 3 m_flCritBonusEnd = 1.65 m_reloadDuration = 1.5 m_VerticallRecoil = { m_Range = [ -0.2, 0.2 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_HorizontalRecoil = { m_Range = [ -0.1, 0.1 ] m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_flZoomFOV_Relative = -40 m_strBulletWhizSound = "Base.Bullet.Whizby" m_flBurstShotCooldown = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flRecoilRecoverySpeed = 10 m_strWeaponImpactEffect = "particles/weapon_fx/mcginnis/mcginnis_sentry_tracer_impact.vpcf" m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 1377.95 m_flDamageFalloffEndScale = 0.65 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/mcginnis/mcginnis_sentry_muzzle_flash.vpcf" m_flDamageFalloffStartRange = 787.402 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 2 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "muzzle_fx" m_flShootSpreadPenaltyPerShot = 0 m_szBulletTravelTracerParticle = "particles/weapon_fx/mcginnis/mcginnis_sentry_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default" m_bUseDesatForFriendlyNonHeroTracer = true m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default" } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/ability_forge_turret.webm
- +m_mapWeaponInfos
- 6696–6701first dumped
