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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6723 (Sep 30 2026), not the latest

citadel_ability_static_charge_v2

Static Chargecitadel_ability_static_charge_v2Open the ability page

42 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_static_charge_v2 = {
_class = "citadel_ability_static_charge_v2"
_editor = {
folder_name = "Hero Gigawatt"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1664482286
m_CastParticle = "particles/abilities/gigawatt/gigawatt_static_charge_cast.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_previewParticle = "particles/abilities/gigawatt/gigawatt_static_charge_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/giga_static.psd"
m_strAG2SourceName = "gigawatt_ability_static_charge"
m_flBossDamageScale = 1
m_flUnitTraceRadius = 20
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Gigawatt.StaticCharge.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = -19
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "7m"
m_strPropertyName = "ShockRadius"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0.9"
m_strPropertyName = "StunDuration"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI"
m_StaticChargeModifier = {
_class = "modifier_citadel_staticcharge"
m_bIsHidden = true
m_ZapParticle = ""
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
m_sStartSound = "Gigawatt.StaticCharge.Start"
m_strChargeHit = ""
m_sExpiredSound = "Gigawatt.StaticCharge.Proc"
_my_subclass_name = "modifier_citadel_staticcharge"
m_ExplodeParticle = "particles/abilities/gigawatt/gigawatt_static_charge_explosion.vpcf"
m_strParticleEffect = "particles/abilities/gigawatt/gigawatt_static_charge_debuff.vpcf"
m_bDurationReducible = false
m_sAmbientLoopingSound = "Gigawatt.StaticCharge.Lp"
m_strParticleStatusEffect = ""
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_ALWAYS"
}
m_flTargetingConeAngle = 20
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = 35
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.792137
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
m_bIsAbilityDamageProperty = true
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
ShockDelay = { // Delay Before Stun
m_strValue = "3.5"
m_strCSSClass = "cast"
}
ShockRadius = { // Radius
m_strValue = "5m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ShockRadius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
StunDuration = { // Stun Duration
m_strValue = "0.9"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "StunDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 42
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "16m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
m_flStatScale = 0.0651
_my_subclass_name = "AbilityCastRange_scale_function"
m_vecScalingStats = [
0"ETechRange"
1"ETechPower"
]
m_eSpecificStatScaleType = "ETechPower"
}
}
ChannelMoveSpeed = {
m_strValue = "1.3m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AdditionalShockTarget = {
m_strValue = "0"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Gigawatt.StaticCharge.Select.Lp"
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#citadel_ability_static_charge_v2_desc" // Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge <span class="highlight">stuns and damages</span> enemies within the radius.
m_vecBasicProperties = [
0"ShockRadius"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_bShowPropertyValue = true
m_strImportantProperty = "StatusEffectStun"
m_strStatusEffectValue = "StunDuration"
}
1{
m_strImportantProperty = "ShockDelay"
}
2{
m_strImportantProperty = "Damage"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_StaticCharge"
m_strCastButtonLocToken = "#AbilityButtonHint_CastOnTarget" // Cast on Target
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_StaticChargeWorldModifier = {
_class = "modifier_citadel_staticcharge"
m_bIsHidden = true
m_ZapParticle = ""
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
m_sStartSound = "Gigawatt.StaticCharge.Start"
m_sExpiredSound = "Gigawatt.StaticCharge.Proc"
_my_subclass_name = "modifier_citadel_staticcharge_world"
m_ExplodeParticle = "particles/abilities/gigawatt/gigawatt_static_charge_explosion.vpcf"
m_strParticleEffect = "particles/abilities/gigawatt/gigawatt_static_charge_debuff_world.vpcf"
m_bDurationReducible = false
m_sAmbientLoopingSound = "Gigawatt.StaticCharge.Lp"
m_strParticleStatusEffect = ""
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_ALWAYS"
}
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/gigawatt_static_charge.webm
  2. 6696–6701first dumped