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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6726 (Sep 30 2026), not the latest

citadel_ability_stomp

Kinetic Pulsecitadel_ability_stompOpen the ability page

41 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_stomp = {
_class = "citadel_ability_stomp"
_editor = {
folder_name = "Hero Dynamo"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_empty.vxml"
m_strContext = "cast"
}
]
}
m_iMaxLevel = 1
m_iUpdateTime = 1691688900
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Dynamo.A1.Stomp.Cast"
m_StompParticle = ""
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "debuff_modifier"
m_sLocalizationName = "citadel_ability_stomp"
m_strParticleEffect = "particles/modifiers/armor_suppressor.vpcf"
m_strSmallIconCssClass = "bullet_armor_reduction"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletResistReduction"
1"SlowPercent"
]
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
m_strBulletLoopingSound = "Dynamo.A1.Stomp.Proj.Lp"
}
}
m_projectileInfo = {
m_flSpeed = 1600
m_particle = "particles/abilities/dynamo/dynamo_gravity_wave.vpcf"
m_flUpSpeed = 0
m_LoopingSound = "Dynamo.A1.Stomp.Proj.Lp"
m_DetonateSound = ""
m_flGravityScale = 20
m_flPhysicsRadius = 1
m_bHideImpactParticle = 1
m_bHideWarningParticle = 1
}
m_strAbilityImage = "file://{images}/hud/abilities/sumo/sumo_stomp.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Dynamo.A1.Stomp.PreCast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "kinetic_pulse"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_BulletResistModifier = {
_class = "modifier_stomp_debuff"
m_bIsHidden = true
_my_subclass_name = "modifier_stomp_debuff"
m_sLocalizationName = "modifier_stomp_debuff"
m_strParticleEffect = "particles/modifiers/armor_suppressor.vpcf"
}
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_CastStomp"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_strStompExplosionSound = "Dynamo.A1.Stomp.Hit"
m_strHitConfirmationSound = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "kinetic_pulse_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      		m_strBulletLoopingSound = "Dynamo.A1.Stomp.Proj.Lp"
      	}
      }
    • +m_projectileInfo.m_LoopingSoundDynamo.A1.Stomp.Proj.Lp
    • +m_projectileInfo.m_DetonateSound""
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSound""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/dynamo_sumo_stomp.webm
    • −m_strCastDelayLocalPlayerSound""
  2. 6696–6701first dumped