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Up to date with Steam · checked 16s ago· Viewing build 6726 (Sep 30 2026), not the latest

citadel_ability_tier2boss_rocket_barrage

Rocket Barragecitadel_ability_tier2boss_rocket_barrageOpen the ability page

24 keys · inherits from npc_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_tier2boss_rocket_barrage = {
_class = "citadel_ability_tier2boss_rocket_barrage"
_editor = {
folder_name = "Tier2"
}
_multibase = [
]
m_LaunchAngle = 45
m_AuraModifier = {
_class = "modifier_tier2boss_rocket_damage_aura"
m_eLosCheck = "Head_IgnoreObscureBlockers"
_my_subclass_name = "modifier_tier2boss_rocket_damage_aura"
m_strParticleEffect = "particles/npc/tier2boss/tier2boss_barrage_explosion_ground.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_tier2boss_rocket_damage_aura_debuff"
_my_subclass_name = "modifier_tier2boss_rocket_damage_aura_debuff"
m_sLocalizationName = "modifier_tier2boss_rocket_damage_aura_debuff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletArmorReduction"
1"TechArmorReduction"
]
}
m_flModifierProvidedByAuraDuration = 4
m_bRemoveProvidedModifierOnAuraRemoval = true
}
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = true
m_ExplosionSound = "Guardian.T2.RocketBarrage.Explode"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_particle = "particles/npc/tier2boss/tier2boss_barrage_fireball_projectile.vpcf"
m_nBehaviors = "PBF_DetonateOnHitWorld"
m_flGravityScale = 0.5
m_flTrackingEndTime = 2
m_flTrackingDuration = 1
m_bHideImpactParticle = 1
m_flTrackingStartTime = 1
m_bHideWarningParticle = 1
}
m_RocketFireSound = "Guardian.T2.RocketBarrage.Fire"
m_strAbilityImage = "file://{images}/hud/abilities/engineer_rockets.psd"
m_ExplosionParticle = "particles/abilities/heavy_barrage_explode.vpcf"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "200"
}
Radius = { // Radius
m_strValue = "5m"
m_strCSSClass = "distance"
}
FireDPS = {
m_strValue = "25"
m_strCSSClass = "tech_damage"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
FireRadius = {
m_strValue = "6m"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
FireDuration = {
m_strValue = "5"
m_strCSSClass = "duration"
}
DetonateTimer = {
m_strValue = "10"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
VolleyInterval = {
m_strValue = "0.5"
}
AbilityCooldown = { // Cooldown
m_strValue = 10
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "1400"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_bFunctionDisabled = true
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
FireTickInterval = {
m_strValue = "0.5"
}
GrenadesInVolley = { // Grenade Count
m_strValue = "6"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
TechArmorReduction = {
m_strValue = "-10"
m_strCSSClass = "tech_armor_down"
m_eDisplayType = "EStatsCount"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
PerVolleyInaccuracy = {
m_strValue = "25"
}
BulletArmorReduction = { // Bullet Resist
m_strValue = "-10"
m_strCSSClass = "bullet_armor_down"
m_eDisplayType = "EStatsCount"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
}
FireDPSTrooperFactor = {
m_strValue = "0.3"
m_strCSSClass = "tech_damage"
}
MaxSimultaneousVolley = {
m_strValue = "1"
}
AbilityUnitTargetLimit = {
m_strValue = "100"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
FireEscalationPerSecond = {
m_strValue = "0"
}
InitialVolleyInaccuracy = {
m_strValue = "100"
}
ExplosionFalloffDisabled = {
m_strValue = "1"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Tier2
    • ~m_AuraModifier.m_eLosCheckELOSCheck_Head_IgnoreObscureBlockers→Head_IgnoreObscureBlockers
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped