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Up to date with Steam · checked 9s ago· Viewing build 6738 (Oct 02 2026), not the latest

citadel_ability_tier3boss_laser_beam

Patron Lasercitadel_ability_tier3boss_laser_beamOpen the ability page

19 keys · inherits from npc_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_tier3boss_laser_beam = {
_class = "citadel_ability_tier3boss_laser_beam"
_editor = {
folder_name = "Tier3"
}
_multibase = [
]
m_BeamModifier = {
_class = "modifier_tier3boss_electric_beam"
_my_subclass_name = "modifier_tier3boss_electric_beam"
m_flLaserDPSToNPCs = 80
m_strLaserHitSound = "Guardian.T2.Beam.Hit"
m_strLaserFireSound = "Ability.Tier2Boss.LaserBeam.Fire"
m_strLaserLoopSound = "Ability.Tier2Boss.LaserBeam.Loop"
m_GroundAuraModifier = {
_class = "modifier_tier3boss_laser_aura"
m_flAuraRadius = 160
_my_subclass_name = "modifier_tier3boss_laser_aura"
m_AmberGroundEffect = "particles/npc/patron/patron_ground_linger.vpcf"
m_SapphGroundEffect = "particles/npc/mother/mother_ground_linger.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_tier3boss_laser_debuff"
m_flNPCDPS = 80
m_bIsHidden = true
m_flDuration = 4
m_flTickRate = 0.5
m_AmberEffect = "particles/abilities/inferno/inferno_flame_dash_tag_enemy.vpcf"
m_SapphEffect = "particles/npc/mother/mother_dot.vpcf"
m_flPlayerDPS = 100
m_flMaxHealthDPS = 4
_my_subclass_name = "modifier_tier3boss_laser_debuff"
m_AmberStatusEffect = "particles/status_fx/status_fx_inferno_flame_dash_debuff.vpcf"
m_SapphStatusEffect = "particles/npc/mother/mother_dot_status_effect.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletArmorReduction"
1"TechArmorReduction"
]
}
m_flModifierProvidedByAuraDuration = 4
m_bRemoveProvidedModifierOnAuraRemoval = true
}
m_flAuraDropTickRate = 0.5
m_flLaserDPSMaxHealth = 5
m_flLaserDPSToPlayers = 440
m_AmberLaserBeamEffect = "particles/npc/tier3boss/tier3_boss_beam.vpcf"
m_SapphLaserBeamEffect = "particles/npc/mother/mother_boss_beam.vpcf"
m_AmberLaserPreviewEffect = "particles/npc/tier3boss/tier3_boss_beam_preview.vpcf"
m_SapphLaserPreviewEffect = "particles/npc/tier3boss/tier3_boss_beam_preview.vpcf"
m_AmberLaserChargingEffect = "particles/npc/tier3boss/tier3_boss_beam_charge.vpcf"
m_SapphLaserChargingEffect = "particles/npc/mother/mother_boss_beam_charge.vpcf"
}
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = true
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/engineer_rockets.psd"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_mapAbilityProperties = {
PathWidth = {
m_strValue = "40"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
PathLength = { // Beam Length
m_strValue = "2000"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "1200"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_bFunctionDisabled = true
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
TechArmorReduction = {
m_strValue = "-10"
m_strCSSClass = "tech_armor_down"
m_eDisplayType = "EStatsCount"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
BulletArmorReduction = { // Bullet Resist
m_strValue = "-10"
m_strCSSClass = "bullet_armor_down"
m_eDisplayType = "EStatsCount"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Tier3
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped