What it inherits is already merged in: this is the entry as the game compiled it.
citadel_weapon_punkgoat_set = {
_class = "citadel_ability_punkgoat_primaryweapon"
_editor = {
folder_name = "Hero PunkGoat"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN"
m_strContext = "gun"
}
]
}
m_eAbilityType = "EAbilityType_Weapon"
m_bStartTrained = true
m_DOFWhileZoomed = {
m_flDofFarCrisp = 100
m_flDofFarBlurry = 7000
m_flDofNearCrisp = 200
}
m_mapWeaponInfos =
m_sDisarmedSound = "Player.Weapon.Jammed"
m_strAbilityImage = "file://{images}/hud/abilities/weapon_damage.psd"
m_strAG2SourceName = "weapon"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_cameraSequenceZoom =
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost = 1
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_cameraSequenceUnZoom = {
m_nPriority = 2
m_vecFOVOperations = [
0{
m_flLerpBias = 0.75
m_flLerpDuration = 0.12
m_bApproachDefault = true
m_bSpringToDefault = true
m_eCameraOperation = "k_ECameraOp_Lerp"
m_flSpringStrength = 40
m_bValuesAreRelative = true
}
]
}
m_flTargetingConeAngle = 35
m_mapAbilityProperties =
m_sObstructedShotSound = ""
m_strCrosshairCSSClass = "punkgoat"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_flTargetingConeHalfWidth = 50
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flMinDisarmedSoundInterval = 0.1
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- ~m_mapAbilityProperties.AbilityCastRange.m_strValueCast Range
500→0−100% - +display_name
Biquette - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.2 m_flRange = 7000 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 60 m_iClipSize = 30 m_flCycleTime = 0.085 m_nRecoilSeed = 32153 m_flBulletSpeed = 20200 m_flDamageForce = 50 m_flRecoilSpeed = 1 m_flRecycleTime = 1 m_strShootSound = "PunkGoat.Wpn.Fire.Main" m_StandingSpread = 1.5 m_flBulletDamage = 6.3 m_flBulletRadius = 4 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.9 m_strReloadSound = "PunkGoat.Wpn.Reload.Start" m_strZoomInSound = "PunkGoat.Wpn.Zoom.In" m_VerticallRecoil = { m_Range = [ 0.23, 0.44 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flSpreadPerShot = 0.3 m_flVerticalPunch = 0.01 m_iBurstShotCount = 1 m_strZoomOutSound = "PunkGoat.Wpn.Zoom.Out" m_HorizontalRecoil = { m_Range = [ 0, 0 ] m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { dirt = { } wood = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } metal = { } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } leafy_tree = { } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } metalvehicle = { } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_strFirstShotSound = "PunkGoat.Wpn.Fire.First" m_strReloadEndSound = "" m_flZoomFOV_Relative = -15 m_strBulletWhizSound = "PunkGoat.Wpn.Whizby" m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_strShotReleaseSound = "PunkGoat.Wpn.Fire.Release" m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_strBulletImpactSound = "PunkGoat.Wpn.Impact" m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flRecoilRecoverySpeed = 7 m_strWeaponImpactEffect = "particles/weapon_fx/punkgoat/punkgoat_tracer_impact.vpcf" m_bBulletShouldUseVerlet = true m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 1250 m_flDamageFalloffEndScale = 0.1 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/punkgoat/punkgoat_muzzle_flash.vpcf" m_AimingShootSpreadPenalty = [ 0.2, 0.5 ] m_bFirstShotPerfectAccuracy = true m_flDamageFalloffStartRange = 550 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 0.6 m_flShootingUpSpreadPenalty = 0 m_flRecoilRecoveryDelayFactor = 0.02 m_flShootSpreadPenaltyPerShot = 0.2 m_szBulletTravelTracerParticle = "particles/weapon_fx/punkgoat/punkgoat_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large" m_ShootSpreadPenaltyPerShotNormalization = { m_FireRatePctRange = [ 0, 60 ] m_SpreadPerShotFactor = [ 1, 0.8 ] m_bNormalizeSpreadPerShot = true } } } - +m_sCustomStackLabel
#CurrentBonus_label - +m_cameraSequenceZoom
{ 2 keys }
{ m_nPriority = 2 m_vecFOVOperations = [ { m_flLerpGain = 0.75 m_flLerpDuration = 0.1 m_bSpringToDefault = false m_eCameraOperation = "k_ECameraOp_Spring" m_flSpringStrength = 40 m_bLerpEndAtDefault = false m_bValuesAreRelative = true }, { m_eCameraOperation = "k_ECameraOp_Maintain" }, ] } - +m_cameraSequenceUnZoom
{ 2 keys }
{ m_nPriority = 2 m_vecFOVOperations = [ { m_flLerpBias = 0.75 m_flLerpDuration = 0.12 m_bApproachDefault = true m_bSpringToDefault = true m_eCameraOperation = "k_ECameraOp_Lerp" m_flSpringStrength = 40 m_bValuesAreRelative = true }, ] } - −m_WeaponInfo
{ 69 keys }
{ m_Spread = 0.2 m_flRange = 7000 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 60 m_iClipSize = 30 m_flCycleTime = 0.085 m_nRecoilSeed = 32153 m_flBulletSpeed = 20200 m_flDamageForce = 50 m_flRecoilSpeed = 1 m_strShootSound = "PunkGoat.Wpn.Fire.Main" m_StandingSpread = 1.5 m_flBulletDamage = 6.3 m_flBulletRadius = 4 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.9 m_strReloadSound = "PunkGoat.Wpn.Reload.Start" m_strZoomInSound = "PunkGoat.Wpn.Zoom.In" m_VerticallRecoil = { m_Range = [ 0.23, 0.44 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flSpreadPerShot = 0.3 m_flVerticalPunch = 0.01 m_iBurstShotCount = 1 m_strZoomOutSound = "PunkGoat.Wpn.Zoom.Out" m_HorizontalRecoil = { m_Range = [ 0, 0 ] m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { dirt = { } wood = { } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } metal = { } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } leafy_tree = { } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { } metalvehicle = { } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_strFirstShotSound = "PunkGoat.Wpn.Fire.First" m_strReloadEndSound = "" m_flZoomFOV_Relative = -15 m_strBulletWhizSound = "PunkGoat.Wpn.Whizby" m_flBurstShotCooldown = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_strShotReleaseSound = "PunkGoat.Wpn.Fire.Release" m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_strBulletImpactSound = "PunkGoat.Wpn.Impact" m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flRecoilRecoverySpeed = 7 m_strWeaponImpactEffect = "particles/weapon_fx/punkgoat/punkgoat_tracer_impact.vpcf" m_bBulletShouldUseVerlet = true m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 1250 m_flDamageFalloffEndScale = 0.1 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/punkgoat/punkgoat_muzzle_flash.vpcf" m_AimingShootSpreadPenalty = [ 0.2, 0.5 ] m_bFirstShotPerfectAccuracy = true m_flDamageFalloffStartRange = 550 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 0.6 m_flShootingUpSpreadPenalty = 0 m_flRecoilRecoveryDelayFactor = 0.02 m_flShootSpreadPenaltyPerShot = 0.2 m_szBulletTravelTracerParticle = "particles/weapon_fx/punkgoat/punkgoat_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large" m_ShootSpreadPenaltyPerShotNormalization = { m_FireRatePctRange = [ 0, 60 ] m_SpreadPerShotFactor = [ 1, 0.8 ] m_bNormalizeSpreadPerShot = true } }
- ~m_mapAbilityProperties.AbilityCastRange.m_strValueCast Range
- 6696–6701first dumped
