What it inherits is already merged in: this is the entry as the game compiled it.
citadel_weapon_yamato_set = {
_class = "citadel_ability_primary_weapon"
_editor = {
folder_name = "Hero Yamato"
}
_multibase = [
]
m_HUDPanel =
m_eAbilityType = "EAbilityType_Weapon"
m_bStartTrained = true
m_DOFWhileZoomed = {
m_flDofFarCrisp = 200
m_flDofFarBlurry = 7000
m_flDofNearCrisp = 100
}
m_mapWeaponInfos =
m_sDisarmedSound = "Player.Weapon.Jammed"
m_strAbilityImage = "file://{images}/hud/abilities/weapon_damage.psd"
m_strAG2SourceName = "weapon"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_cameraSequenceZoom =
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost = 1
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_cameraSequenceUnZoom = {
m_nPriority = 2
m_vecFOVOperations = [
0{
m_flLerpBias = 0.75
m_flLerpDuration = 0.12
m_bApproachDefault = true
m_bSpringToDefault = true
m_eCameraOperation = "k_ECameraOp_Lerp"
m_flSpringStrength = 40
m_bValuesAreRelative = true
}
]
}
m_mapAbilityProperties =
m_sObstructedShotSound = ""
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flMinDisarmedSoundInterval = 0.1
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bDOFFarSettingsAreOffsetByGunRange = false
}
History
- 6722–6745changed
- +display_name
Sister's Lament - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 2 m_flRange = 7000 m_bCanZoom = false m_iBullets = 5 m_flZoomFOV = 35 m_iClipSize = 12 m_flCycleTime = 0.42 m_flBulletSpeed = 10000 m_flDamageForce = 50 m_flRecoilSpeed = 2 m_strShootSound = "Yamato.Wpn.Fire" m_StandingSpread = 1.5 m_flBulletDamage = 5.31 m_flBulletRadius = 3 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.444 m_strReloadSound = "Yamato.Wpn.Reload.Start" m_strZoomInSound = "Yamato.Wpn.Zoom.In" m_VerticallRecoil = { m_Range = [ 0, 0 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_strZoomOutSound = "Yamato.Wpn.Zoom.Out" m_HorizontalRecoil = { m_Range = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { dirt = { } wood = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } metal = { } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } leafy_tree = { } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } metalvehicle = { } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_strReloadEndSound = "" m_vecScatterOffsets = [ [ 0, 0 ], [ -1, 0 ], [ 1, 0 ], [ 0, -0.5 ], [ 0, 0.5 ], ] m_flZoomFOV_Relative = -40 m_strBulletWhizSound = "Yamato.Wpn.Whizby" m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_strBulletImpactSound = "Yamato.Wpn.Impact" m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 6 m_strWeaponImpactEffect = "particles/weapon_fx/yamato/yamato_tracer_impact.vpcf" m_bBulletShouldUseVerlet = true m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 1800 m_flDamageFalloffEndScale = 0.1 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = [ 0, 2 ] m_bHitOnceAcrossAllBullets = false m_flDamageFalloffStartRange = 787 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 4 m_flShootingUpSpreadPenalty = 0 m_flPelletScatterSpreadFactor = 0.2 m_flRecoilRecoveryDelayFactor = 0.9 m_flShootSpreadPenaltyPerShot = 0.25 m_szBulletTravelTracerParticle = "particles/weapon_fx/yamato/yamato_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large" } } - +m_sCustomStackLabel
#CurrentBonus_label - +m_cameraSequenceZoom
{ 2 keys }
{ m_nPriority = 2 m_vecFOVOperations = [ { m_flLerpGain = 0.75 m_flLerpDuration = 0.1 m_bSpringToDefault = false m_eCameraOperation = "k_ECameraOp_Spring" m_flSpringStrength = 40 m_bLerpEndAtDefault = false m_bValuesAreRelative = true }, { m_eCameraOperation = "k_ECameraOp_Maintain" }, ] } - +m_cameraSequenceUnZoom
{ 2 keys }
{ m_nPriority = 2 m_vecFOVOperations = [ { m_flLerpBias = 0.75 m_flLerpDuration = 0.12 m_bApproachDefault = true m_bSpringToDefault = true m_eCameraOperation = "k_ECameraOp_Lerp" m_flSpringStrength = 40 m_bValuesAreRelative = true }, ] } - −m_WeaponInfo
{ 67 keys }
{ m_Spread = 2 m_flRange = 7000 m_bCanZoom = false m_iBullets = 5 m_flZoomFOV = 35 m_iClipSize = 12 m_flCycleTime = 0.42 m_flBulletSpeed = 10000 m_flDamageForce = 50 m_flRecoilSpeed = 2 m_strShootSound = "Yamato.Wpn.Fire" m_StandingSpread = 1.5 m_flBulletDamage = 5.31 m_flBulletRadius = 3 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.444 m_strReloadSound = "Yamato.Wpn.Reload.Start" m_strZoomInSound = "Yamato.Wpn.Zoom.In" m_VerticallRecoil = { m_Range = [ 0, 0 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_strZoomOutSound = "Yamato.Wpn.Zoom.Out" m_HorizontalRecoil = { m_Range = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { dirt = { } wood = { } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } metal = { } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } leafy_tree = { } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { } metalvehicle = { } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_strReloadEndSound = "" m_vecScatterOffsets = [ [ 0, 0 ], [ -1, 0 ], [ 1, 0 ], [ 0, -0.5 ], [ 0, 0.5 ], ] m_flZoomFOV_Relative = -40 m_strBulletWhizSound = "Yamato.Wpn.Whizby" m_flBurstShotCooldown = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_strBulletImpactSound = "Yamato.Wpn.Impact" m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 6 m_strWeaponImpactEffect = "particles/weapon_fx/yamato/yamato_tracer_impact.vpcf" m_bBulletShouldUseVerlet = true m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 1800 m_flDamageFalloffEndScale = 0.1 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = [ 0, 2 ] m_bHitOnceAcrossAllBullets = false m_flDamageFalloffStartRange = 787 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 4 m_flShootingUpSpreadPenalty = 0 m_flPelletScatterSpreadFactor = 0.2 m_flRecoilRecoveryDelayFactor = 0.9 m_flShootSpreadPenaltyPerShot = 0.25 m_szBulletTravelTracerParticle = "particles/weapon_fx/yamato/yamato_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large" }
- +display_name
- 6696–6701first dumped
