What it inherits is already merged in: this is the entry as the game compiled it.
cosmetic_ability_voting_poster = {
_class = "cosmetic_voting_poster"
_editor = {
folder_name = "Actives"
}
_multibase = [
]
m_iUpdateTime = 0
m_strCSSClass = "item_seasonal"
m_cosmeticInfo = {}
m_eAbilityType = "EAbilityType_Cosmetic"
m_eShopFilters = ""
m_strCastSound = "Cosmetics.HeroPoster.Cast"
m_bStartTrained = true
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/items/seasonal/voting_poster.psd"
m_sCustomTooltipID = "CitadelTooltipChooseVotingPoster"
m_strAG2SourceName = "item"
m_strSelectedSound = "Cosmetics.HeroPoster.Select"
m_vecVotingPosters = [
0{
m_HeroID = 87
m_strPosterImage = "materials/voting/vote_nurse.vtex"
m_strPosterImageDamaged = "materials/voting/vote_nurse_damaged.vtex"
m_strPosterImageThumbnail = "file://{images}/seasonal/2026/vote_nurse_sm.png"
}
1{
m_HeroID = 78
m_strPosterImage = "materials/voting/vote_deadpack.vtex"
m_strPosterImageDamaged = "materials/voting/vote_deadpack_damaged.vtex"
m_strPosterImageThumbnail = "file://{images}/seasonal/2026/vote_deadpack_sm.png"
}
2{
m_HeroID = 85
m_strPosterImage = "materials/voting/vote_chessmaster.vtex"
m_strPosterImageDamaged = "materials/voting/vote_chessmaster_damaged.vtex"
m_strPosterImageThumbnail = "file://{images}/seasonal/2026/vote_chessmaster_sm.png"
}
3{
m_HeroID = 88
m_strPosterImage = "materials/voting/vote_baba.vtex"
m_strPosterImageDamaged = "materials/voting/vote_baba_damaged.vtex"
m_strPosterImageThumbnail = "file://{images}/seasonal/2026/vote_baba_sm.png"
}
4{
m_HeroID = 84
m_strPosterImage = "materials/voting/vote_ratking.vtex"
m_strPosterImageDamaged = "materials/voting/vote_ratking_damaged.vtex"
m_strPosterImageThumbnail = "file://{images}/seasonal/2026/vote_ratking_sm.png"
}
5{
m_HeroID = 86
m_strPosterImage = "materials/voting/vote_artist.vtex"
m_strPosterImageDamaged = "materials/voting/vote_artist_damaged.vtex"
m_strPosterImageThumbnail = "file://{images}/seasonal/2026/vote_artist_sm.png"
}
]
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_RELEASE"
m_strUnselectedSound = "Cosmetics.HeroPoster.Deselect"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties = {
Radius = { // Radius
m_strValue = "5"
m_eDisplayUnits = "EDisplayUnit_Meters"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0.5"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.15"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "550"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strSelectedLoopSound = ""
m_strCastAnimGraphParam = "e_GenericThrow"
m_strCastButtonLocToken = "#AbilityButtonHint_PlacePoster" // Place Poster
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_bCustomTooltipInteractive = "true"
m_strAG2CastCompletedAction = "throw_completed"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745added
