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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6738 (Oct 02 2026), not the latest

fathom_breach

Breachfathom_breachOpen the ability page

34 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

fathom_breach = {
_class = "fathom_breach"
_editor = {
folder_name = "Hero Fathom"
}
_multibase = [
]
m_iMaxLevel = 1
m_LeapParticle = "particles/abilities/fathom/fathom_breach_leap.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Slork.A2.Breach.Cast"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1000
m_flUpSpeed = 100
m_LoopingSound = "Akimbo.RocketMan.Travel.Lp"
m_flGravityScale = 1.4
m_flPhysicsRadius = 35
m_flTriggerRadius = 5
m_flVerticalAimBias = 20
m_bHideWarningParticle = 1
}
m_strAbilityImage = "file://{images}/hud/abilities/tokamak/tokamak_dying_star.psd"
m_strExplodeSound = "Slork.A2.Breach.Impact"
m_InFlightModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_in_flight"
m_nEnabledStateMask = "MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_AIR_JUMPS_DISABLED"
m_strParticleStatusEffect = ""
}
m_ExplosionParticle = "particles/abilities/fathom/fathom_breach.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "3m"
m_strPropertyName = "ExplosionRadius"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = -8
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "120"
m_strPropertyName = "Damage"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "80"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.651
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
TossSpeed = {
m_strValue = "350"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
GravityScale = { // Gravity Scale
m_strValue = "1.4"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 22
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
ExplosionRadius = { // Explosion Radius
m_strValue = "6m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ExplosionRadius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "20m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
WallImpactLookAheadDistance = {
m_strValue = "100"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#fathom_breach_desc" // Launch forward, damaging all enemies near where you land and knocking them into the air.
m_vecBasicProperties = []
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strInFlightAnimGraphParam = "b_RocketManActive"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ±m_InFlightModifier.m_nEnabledStateMask+MODIFIER_STATE_AIR_JUMPS_DISABLED
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped