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Modding Database

Up to date with Steam · checked 31s ago· Viewing build 6736 (Oct 02 2026), not the latest

item_projectile_test_04

item_projectile_test_04Open the ability page

44 keys · inherits from weapon_upgrade_t1, item_projectile_test_01

What it inherits is already merged in: this is the entry as the game compiled it.

item_projectile_test_04 = {
_class = "item_projectile_test_04"
_editor = {
folder_name = "Weapon"
}
m_flDrag = 0
_multibase = [
]
m_bDisabled = true
m_flMaxDrag = 2
m_flMinDrag = 0.5
m_iItemTier = "EModTier_1"
m_AOEModifier = {
_class = "modifier_citadel_thermal_detonator_thinker"
m_sStartSound = "Mods.Weapon.Thermal.Detonator.Explode"
m_sExpiredSound = "Mods.Weapon.Alchemical.Fire.End"
m_GroundParticle = "particles/items/thermal_detonator_aoe.vpcf"
_my_subclass_name = "modifier_citadel_thermal_detonator_thinker"
m_sAmbientLoopingSound = "Mods.Weapon.Alchemical.Fire.Lp"
m_GroundParticleFriendly = "particles/items/thermal_detonator_friendly_aoe.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_base_aura"
m_strParticleEffect = "particles/modifiers/armor_suppressor.vpcf"
m_strSmallIconCssClass = "bullet_armor_reduction"
}
}
m_strCSSClass = "techGrenade"
m_eAbilityType = "EAbilityType_Item"
m_flMaxGravity = 3.5
m_nShopVersion = 0
m_strCastSound = "Mods.Weapon.Thermal.Detonator.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 2000
m_particle = "particles/abilities/ghost/ghost_blood_bomb_projectile.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_DisableTouchOnHit | PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld | PBF_NotTurnTowardVelocity"
m_warningParticle = "particles/abilities/ghost/ghost_blood_bomb_warning.vpcf"
m_flVerticalAimBias = 0
m_bHideWarningParticle = 1
}
m_previewParticle = "particles/abilities/ghost/ghost_blood_bomb_preview.vpcf"
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Weapon.Alchemical.Fire.Select"
m_strShopIconLarge = "file://{images}/items/weapon/alchemical_fire.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_strUnselectedSound = "Mods.Weapon.Alchemical.Fire.Unselect"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties = {
Radius = { // Radius
m_strValue = "0.5m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 1
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "1"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
HeightOffGround = {
m_strValue = "0.5m"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.01"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "30m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_strSelectedLoopSound = "Mods.Weapon.Alchemical.Fire.Select.Lp"
m_strCastAnimGraphParam = "e_GenericThrow"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#item_projectile_test_04_desc"
m_vecAbilityProperties = [
0"Radius"
1"AbilityCastRange"
2"AbilityCooldown"
]
}
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flLerpBeginDistanceToTarget = 600
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCasting = true
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped