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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6738 (Oct 02 2026), not the latest

synth_affliction

Afflictionsynth_afflictionOpen the ability page

41 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

synth_affliction = {
_class = "synth_affliction"
_editor = {
folder_name = "Hero Synth"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_synth.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "cast"
m_bReverseProgress = true
}
]
}
m_iMaxLevel = 1
m_AoEParticle = "particles/abilities/pocket/pocket_affliction_aoe.vpcf"
m_iUpdateTime = 1705006846
m_strCSSClass = "synthAffliction"
m_strHitSound = "Pocket.Affliction.Hit"
m_CastParticle = "particles/abilities/pocket/pocket_affliction_cast.vpcf"
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = false
m_DebuffModifier =
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_synth.vcss"
m_deploymentInfo = {
m_previewParticle = "particles/debug.vpcf"
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/synth/synth_affliction.psd"
m_flBossDamageScale = 0.5
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Pocket.Affliction.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "affliction_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_affliction"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction = "affliction_channeling"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "affliction_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/pocket_affliction.webm
  2. 6696–6701first dumped