What it inherits is already merged in: this is the entry as the game compiled it.
thumper_ability_1 = {
_class = "thumper_ability_1"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flRange = 1000
m_iClipSize = 1
m_flBulletSpeed = 8000
m_flBulletRadius = 64
m_flBulletLifetime = 5
m_mapImpactEffects = {
default = {
m_strSound = "Orion.Charged.Shot.Proj.Impact"
}
}
m_vecScatterOffsets = [
0[
00
10
]
1[
01
10
]
2[
0-1
10
]
]
m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
m_flBulletGravityScale = 0.3
m_flPenetrationPercent = 100
m_flPelletScatterFactor = 2
m_strWeaponImpactEffect = ""
m_flDamageFalloffEndRange = -1
m_szMuzzleFlashEffectName = ""
m_bHitOnceAcrossAllBullets = true
m_flDamageFalloffStartRange = -1
m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf"
m_strLocalPlayerBulletImpactSound = "Orion.Charged.Shot.Proj.Impact"
}
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_strAbilityImage = "file://{images}/hud/abilities/thumper/thumper_ability_1.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1"
m_strPropertyName = "AbilityCharges"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "60"
m_strPropertyName = "Damage"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-3"
m_strPropertyName = "AbilityCooldownBetweenCharge"
}
1{
m_strBonus = -3.75
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_SPELL_BLOCK | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "120"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.609336
_my_subclass_name = "Damage_scale_function"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BounceRange = {
m_strValue = "20m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BounceRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
PlaneSpread = {
m_strValue = "30"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
PushSpeedMax = {
m_strValue = "1000"
}
PushSpeedMid = {
m_strValue = "600"
}
PushSpeedMin = {
m_strValue = "100"
}
BounceRadians = {
m_strValue = "0.5"
}
AbilityCharges = { // Charges
m_strValue = "1"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 17
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.1"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "40m"
m_strCSSClass = "distance"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
MaxPlaneDistance = {
m_strValue = "1m"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "4"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- ~_editor.folder_name
Base→Hero Thumper - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flRange = 1000 m_iClipSize = 1 m_flBulletSpeed = 8000 m_flBulletRadius = 64 m_flBulletLifetime = 5 m_mapImpactEffects = { default = { } } m_vecScatterOffsets = [ [ 0, 0 ], [ 1, 0 ], [ -1, 0 ], ] m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flPenetrationPercent = 100 m_flPelletScatterFactor = 2 m_strWeaponImpactEffect = "" m_flDamageFalloffEndRange = -1 m_szMuzzleFlashEffectName = "" m_bHitOnceAcrossAllBullets = true m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 18 keys }
{ m_flRange = 1000 m_iClipSize = 1 m_flBulletSpeed = 8000 m_flBulletRadius = 64 m_flBulletLifetime = 5 m_mapImpactEffects = { default = { m_strSound = "Orion.Charged.Shot.Proj.Impact" } } m_vecScatterOffsets = [ [ 0, 0 ], [ 1, 0 ], [ -1, 0 ], ] m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flPenetrationPercent = 100 m_flPelletScatterFactor = 2 m_strWeaponImpactEffect = "" m_flDamageFalloffEndRange = -1 m_szMuzzleFlashEffectName = "" m_bHitOnceAcrossAllBullets = true m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf" m_strLocalPlayerBulletImpactSound = "Orion.Charged.Shot.Proj.Impact" }
- ~_editor.folder_name
- 6696–6701first dumped
