Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6738 (Oct 02 2026), not the latest

thumper_ability_2

thumper_ability_2Open the ability page

32 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

thumper_ability_2 = {
_class = "thumper_ability_2"
_editor = {
folder_name = "Hero Thumper"
}
_multibase = [
]
m_iMaxLevel = 1
m_eAbilityType = "EAbilityType_Signature"
m_StompParticle = "particles/abilities/sumo/sumo_stomp_impact.vpcf"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/thumper/thumper_ability_2.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "AbilityDuration"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "3m"
m_strPropertyName = "BarbedWireRadius"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "30"
m_strPropertyName = "BarbedWireDamagePerMeter"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "125"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.609336
_my_subclass_name = "Damage_scale_function"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
StompRange = { // Pulse Range
m_strValue = "25m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "StompRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BarbedWireDPS = {
m_strValue = "10"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.609336
_my_subclass_name = "BarbedWireDPS_scale_function"
}
}
BonusFireRate = { // Fire Rate
m_strValue = "0"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BarbedWireSlow = {
m_strValue = "40"
m_strCSSClass = "slow"
}
ImpactInterval = {
m_strValue = "0.1"
}
AbilityCooldown = { // Cooldown
m_strValue = 26
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "6"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.42"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BarbedWireRadius = {
m_strValue = "4m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BarbedWireRadius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
ChannelMoveSpeed = {
m_strValue = "1.3m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
BarbedWireTickRate = {
m_strValue = "0.5"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
TechCleaveExpireTime = {
m_strValue = "0.2"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
WeaponPowerBuffDuration = {
m_strValue = "0"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "WeaponPowerBuffDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
BarbedWireDamagePerMeter = {
m_strValue = "30"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.609336
_my_subclass_name = "BarbedWireDamagePerMeter_scale_function"
}
}
BarbedWireHeightOffGround = {
m_strValue = "1m"
}
VerticalDifferenceTolerance = {
m_strValue = "2.5m"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_CastStomp"
m_BarbedWireAuraModifier = {
_class = "modifier_thumper_ability_2_aura"
m_AoEParticle = "particles/abilities/engineer/engineer_wall_barbed_aoe.vpcf"
_my_subclass_name = "modifier_thumper_ability_2_aura"
m_modifierProvidedByAura = {
_class = "modifier_thumper_ability_2"
_my_subclass_name = "modifier_thumper_ability_2"
m_nEnabledStateMask = "MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
m_nStatusEffectPriority = 100
m_strParticleStatusEffect = "particles/status_fx/status_fx_generic_slow_debuff.vpcf"
}
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_strStompExplosionSound = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.BarbedWireSlow.m_strValue50→40−20%
    • ~_editor.folder_nameBase→Hero Thumper
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped