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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6701 (Sep 25 2026), not the latest

tokamak_heat_sinks

tokamak_heat_sinksOpen the ability page

25 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

tokamak_heat_sinks = {
_class = "tokamak_heat_sinks"
_editor = {
folder_name = "Hero Tokamak"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = false
m_HeatDotModifier = {
_class = "modifier_tokamak_heat_sinks_dot"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
_my_subclass_name = "modifier_tokamak_heat_sinks_dot"
m_sAfterburnParticle = "particles/abilities/tokamak/tokamak_heat_sinks_dot.vpcf"
m_sAmbientLoopingSound = "Ability.Tokamak.HeatSinks.Modifier.Lp"
m_strSmallIconCssClass = "afterburn_dot"
m_strParticleStatusEffect = "particles/abilities/tokamak/tokamak_heat_sinks_dot.vpcf"
m_sAfterburnExplodeParticle = "particles/abilities/tokamak/tokamak_heat_sinks_explode.vpcf"
}
m_strAbilityImage = "file://{images}/hud/abilities/tokamak/tokamak_heat_sinks.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "30"
m_strPropertyName = "MeleeSpeedBonusPercentage"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1.0"
m_strPropertyName = "WeaponDamagePerHeat"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "20.0"
m_strPropertyName = "BaseHeatPower"
}
1{
m_strBonus = "40.0"
m_strPropertyName = "MaxHeatPower"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_mapAbilityProperties = {
TickRate = {
m_strValue = "0.1"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
TossSpeed = {
m_strValue = "400"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
MaxHeatPower = {
m_strValue = "0.0"
}
MeleeBurnDPS = {
m_strValue = "80"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.487469
_my_subclass_name = "MeleeBurnDPS_scale_function"
}
}
BaseHeatPower = {
m_strValue = "20.0"
}
MeleeHitCount = {
m_strValue = "3"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
MeleeIgniteTime = {
m_strValue = "0.5"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "MeleeIgniteTime_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
WeaponDamagePerHeat = {
m_strValue = "1.0"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
GroundDashIncreasePercent = {
m_strValue = "0"
}
MeleeSpeedBonusPercentage = {
m_strValue = "0.0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745removed
  2. 6696–6701first dumped